– RS_WalkingStepSoundForOgg.js
- タイトル
- 作者名
- biud436様
- ヘルプ
- Whenever you are walking in your world, this plugin automatically plays the walking footstep sound.
1. First step is to add sound effect files on the audio/se folder.
2. Second step is to add this plugin file on the js/plugin folder.
3. Third step is to set the following note tag on the database-tileset-note.
<Step Sounds>
4. Fourth step is to set the following terrain tag on the database-tileset.
(This plugin distinguishes the footstep sound effects via the terrain tag)
Dirt Terrain / 1
Snow Terrain / 2
Stone Terrain / 3
Water Terrain / 4
Wood Terrain / 5
=============================================================================
Version Log
=============================================================================
2015.12.26 (v1.0.0)- First Release.
2016.03.04 (v1.0.1)- Added the comments for include used files.
2016.03.05 (v1.0.2) - Fixed the class structure.
2016.03.10 (v1.0.3) - Fixed the sound option.
2016.09.14 (v1.0.4) - Fixed the issue that the step sound property is initialized to the false in ConfigManager.
2016.12.05 (v1.0.5) - Fixed the value of ConfigManager.stepSound
2017.02.26 (v1.0.6) - Fixed a bug that is not configurable the config value called 'stepSound' as true when starting the game.
2019.04.18 (v1.0.8) :
- Added the MOG_Footsteps Compatibility. - パラメータ
-
target MV
RS_WalkingStepSoundForOggparam --- Sound Range desc default param Dirt Sound Name desc Array default ['stepdirt_', 1, 8] param Snow Sound Name desc Array default ['stepsnow_', 1, 2] param Stone Sound Name desc Array default ['stepstone_', 1, 8] param Water Sound Name desc Array default ['stepwater_', 1 , 2] param Wood Sound Name desc Array default ['stepwood_', 1, 2] param --- Dirt SE desc default param Audio Assets 1 desc If you have an audio, you must edit this default stepdirt_1 require 1 dir audio/se/ type file param Audio Assets 2 desc If you have an audio, you must edit this default stepdirt_2 require 1 dir audio/se/ type file param Audio Assets 3 desc If you have an audio, you must edit this default stepdirt_3 require 1 dir audio/se/ type file param Audio Assets 4 desc If you have an audio, you must edit this default stepdirt_4 require 1 dir audio/se/ type file param Audio Assets 5 desc If you have an audio, you must edit this default stepdirt_5 require 1 dir audio/se/ type file param Audio Assets 6 desc If you have an audio, you must edit this default stepdirt_6 require 1 dir audio/se/ type file param Audio Assets 7 desc If you have an audio, you must edit this default stepdirt_7 require 1 dir audio/se/ type file param Audio Assets 8 desc If you have an audio, you must edit this default stepdirt_8 require 1 dir audio/se/ type file param --- Snow SE desc default param Audio Assets 9 desc If you have an audio, you must edit this default stepsnow_1 require 1 dir audio/se/ type file param Audio Assets 10 desc If you have an audio, you must edit this default stepsnow_2 require 1 dir audio/se/ type file param --- Stone SE desc default param Audio Assets 11 desc If you have an audio, you must edit this default stepstone_1 require 1 dir audio/se/ type file param Audio Assets 12 desc If you have an audio, you must edit this default stepstone_2 require 1 dir audio/se/ type file param Audio Assets 13 desc If you have an audio, you must edit this default stepstone_3 require 1 dir audio/se/ type file param Audio Assets 14 desc If you have an audio, you must edit this default stepstone_4 require 1 dir audio/se/ type file param Audio Assets 15 desc If you have an audio, you must edit this default stepstone_5 require 1 dir audio/se/ type file param Audio Assets 16 desc If you have an audio, you must edit this default stepstone_6 require 1 dir audio/se/ type file param Audio Assets 17 desc If you have an audio, you must edit this default stepstone_7 require 1 dir audio/se/ type file param Audio Assets 18 desc If you have an audio, you must edit this default stepstone_8 require 1 dir audio/se/ type file param --- Water SE desc default param Audio Assets 19 desc If you have an audio, you must edit this default stepwater_1 require 1 dir audio/se/ type file param Audio Assets 20 desc If you have an audio, you must edit this default stepwater_2 require 1 dir audio/se/ type file param --- Wood SE desc default param Audio Assets 21 desc If you have an audio, you must edit this default stepwood_1 require 1 dir audio/se/ type file param Audio Assets 22 desc If you have an audio, you must edit this default stepwood_2 require 1 dir audio/se/ type file param --- Sound Tags desc default param Dirt Terrain Tag desc default 1 param Snow Terrain Tag desc default 2 param Stone Terrain Tag desc default 3 param Water Terrain Tag desc default 4 param Wood Terrain Tag desc default 5 param --- Settings desc default param Step Interval desc default 2 param Volume desc default 30 param Step Sound desc This is a command name in the menu option. default Step Sound - ライセンス表記
- MIT License
Copyright (c) 2015 biud436
Free for commercial and non commercial use.
紹介ページ https://github.com/biud436/MV/blob/master/RS_WalkingStepSoundForOgg.js