開発者に、BGM、BGS、およびMEのボリュームフェードに対する制御を強化するプラグイン – SRD_AudioFader.js

タイトル
Gives the developer more control over the volume fading of BGM, BGS, and ME.
作者名
ヘルプ

Audio Fader
Version 1.01
SumRndmDde


This plugin gives the developer more control over the volume fading of BGM,
BGS, and ME audio effects within the game.


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Plugin Commands
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In order to fade in audio, use the following Plugin Commands.
In all the Plugin Commands, the "type" needs to be defined. The "type" can be
one of the following: BGM, BGS, or ME. That plugin will then affect the
current BGM, BGS, or ME respectively.


FadeIn [type] [duration]

Fades in the specific audio type over a duration in frames.


FadeOut [type] [duration]

Fades out the specific audio type over a duration in frames.


FadeTo [type] [duration] [volume]

Fades the audio type to a specific volume over a duration in frames.


FadeFromTo [type] [duration] [first-volume] [target-volume]

Fades the audio type by first setting it to "first volume", then fading it
the "target-volume" over a duration in frames.


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End of Help File
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Welcome to the bottom of the Help file.


Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!

https://www.youtube.com/c/SumRndmDde


Until next time,
~ SumRndmDde
パラメータ
param Replay Fade Time
desc The time, in frames, it takes for BGM or BGS to fade back in after a battle or ME.
default 30

param Auto-BGM Fade In
desc If set to a value greater than 0, whenever the BGM is changed, it will fade in at this duration.
default 0

ライセンス表記

紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_AudioFader.js