開発者に、BGM、BGS、およびMEのボリュームフェードに対する制御を強化するプラグイン – SRD_AudioFader.js
- タイトル
- Gives the developer more control over the volume fading of BGM, BGS, and ME.
- 作者名
- SumRndmDde様
- ヘルプ
-
Audio Fader
Version 1.01
SumRndmDde
This plugin gives the developer more control over the volume fading of BGM,
BGS, and ME audio effects within the game.
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Plugin Commands
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In order to fade in audio, use the following Plugin Commands.
In all the Plugin Commands, the "type" needs to be defined. The "type" can be
one of the following: BGM, BGS, or ME. That plugin will then affect the
current BGM, BGS, or ME respectively.
FadeIn [type] [duration]
Fades in the specific audio type over a duration in frames.
FadeOut [type] [duration]
Fades out the specific audio type over a duration in frames.
FadeTo [type] [duration] [volume]
Fades the audio type to a specific volume over a duration in frames.
FadeFromTo [type] [duration] [first-volume] [target-volume]
Fades the audio type by first setting it to "first volume", then fading it
the "target-volume" over a duration in frames.
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End of Help File
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Welcome to the bottom of the Help file.
Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!
https://www.youtube.com/c/SumRndmDde
Until next time,
~ SumRndmDde - パラメータ
-
param Replay Fade Time desc The time, in frames, it takes for BGM or BGS to fade back in after a battle or ME. default 30 param Auto-BGM Fade In desc If set to a value greater than 0, whenever the BGM is changed, it will fade in at this duration. default 0 - ライセンス表記
紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_AudioFader.js