Allows developers to use Walk Character images as side-view battlers for Actors. – SRD_WalkCharBattlers.js
- タイトル
- Allows developers to use Walk Character images as side-view battlers for Actors.
- 作者名
- SumRndmDde様
- ヘルプ
-
Walk Character Battlers
Version 1.02
SumRndmDde
This plugin allows developers to use Walk Character images as side-view
battlers for Actors and Enemies.
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Actor/Enemy Notetags
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In order to set up the character image to function as a battler on an Actor
or Enemy, use the following notetags:
<Walk Battler: [image-name]>
Set "image-name" to the name of the image in the /img/characters/ folder to
be used as a battler.
<Walk Battler Index: [image-index]>
Set "image-index" to the index (from 0 - 7) of the character in the image
file. If the character image file is a "single character" image, you do not
need to worry about using this notetag.
<Walk Battler Scale: [scale]>
Set "scale" to a value to represent how big the battler is scaled relative
to the original image. Setting this to 1 would make it the same size as the
characters in the image. 2 would double the size, 0.5 would half it, etc.
<Walk Battler Sleep: [image-name]>
If you wish for the sleep and dead motion characters to have closed eyes,
you can set a specific file to do so.
<Walk Battler Sleep Index: [image-index]>
The index within the Sleep Image that is used on sleep and dead motions
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Battle Death Type
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There are three death types that can be used when using Walk Character
Battlers:
- instant
- fade
- lay
These determine what happens to the sprite when the battler is knocked out.
"Instant" instantly removes the sprite from the battle.
"Fade" fades the sprite from the battle.
"Lay" makes the sprite lay 90 degrees.
These can be customized on a Actor/Enemy basis using the notetag:
<Walk Battler Death Type: [type]>
Example:
<Walk Battler Death Type: lay>
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Victory Motion
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Since there's no standard "Victory" animation for Walking Characters, this
can be customized for Actors using the Parameter or the following Actor
notetag:
<Walk Battler Victory Motion: [motion]>
Example:
<Walk Battler Victory Motion: spin>
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Enemy Weapon
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If you wish to customize the weapon used by the Enemy use the following Enemy
notetag:
<Walk Battler Weapon ID: [weapon-id]>
Example:
<Walk Battler Weapon ID: 2>
The example will make it so the Enemy will show the sprite of Weapon ID 2
from the database.
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Edited Battler Motions
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As you can imagine, not all the battler motions can be replicated with simple
Walk Character sprites; however some of them can. Here is a list of them:
- wait
- abnormal
- dying
- victory
- escape
- sleep
- dead
All the other motions will use the same left-looking walking animation.
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New Battler Motions
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The following are new motions added to Actor Battlers:
- up
- down
- right
- spin
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End of Help File
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Welcome to the bottom of the Help file.
Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!
https://www.youtube.com/c/SumRndmDde
Until next time,
~ SumRndmDde - パラメータ
-
param Default Scale desc The default scale of the character images for battlers when one is not specified. default 1 param Use Battler Shadow? desc If 'true', then the Walk Character Battlers will use the Shadow image underneath them. default false param Default Death Style desc The way an Actor with walk character battlers dies.
Choices are: instant | fade | laydefault lay param Default Victory Motion desc The default motion used by Actors for when the party wins a battle. default down param Default Enemy Weapon desc The default Weapon ID used by Walk Character Enemy Battlers. Set as "0" for none. default 0 param Fade Duration desc The duration of the death fading motion. default 48 param Lay Duration desc The duration of the death laying motion. default 24 - ライセンス表記
紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_WalkCharBattlers.js