Adds Icons to command windows – ARP_CommandIcons.js

タイトル
Adds Icons to command windows
作者名
ヘルプ
Please report any bugs you find to 'atreyo.ray[at]gmail.com'
There's no need to credit me for using this plugin.
You can use it on free or commercial games.
You're free to modify it to suit your needs.
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INSTRUCTIONS
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Place this plugin BELOW other plugins that change how scenes and command
windows are drawn (like Yanfly's Main Menu Manager).

Write within the Command Icons Batches any number of combinations of command
names and icons, following this structure:

Command Name: icon index, Command Name: icon index, Command Name: icon index

For example, if you want the command 'Skill' to have icon 25, and 'Item' to
have icon 30:

Skill: 25, Item: 30

You have to separate each combination of Command and Icon with a comma.
Use capital letters where necessary.
You may write any amount of combinations within each batch. In fact, you
may write all your combinations in a single batch! I have created 6
batches only for the purpose of keeping things organized.

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Weapon Unique Icons Parameter
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If you want the icons drawn for the command 'Attack' in battle to be
different from the icons of the equiped weapons, use a number on this
parameter equal to the difference of the index to the icon you want to be
drawn.

For example, if the icons you want to be drawn for each weapon are exactly
one line after your weapon icons in IconSet.png, set this parameter to 16.
Or, if the icons you want to be drawn for are exactly after each weapon icon
in IconSet.png, set this parameter to 1.
パラメータ
param Scenes To Draw
desc The Scenes where icons should appear in command windows.
Separate them with a single space.
default Scene_Menu Scene_Battle Scene_Title

param Command Icons Batch 1
desc First batch of commands and icons. Follow the example:
Command Name:Icon, Command Name:Icon, Command Name:Icon

param Command Icons Batch 2
desc Second batch of commands and icons. Follow the example:
Command Name:Icon, Command Name:Icon, Command Name:Icon

param Command Icons Batch 3
desc Third batch of commands and icons. Follow the example:
Command Name:Icon, Command Name:Icon, Command Name:Icon

param Command Icons Batch 4
desc Forth batch of commands and icons. Follow the example:
Command Name:Icon, Command Name:Icon, Command Name:Icon

param Command Icons Batch 5
desc Fifth batch of commands and icons. Follow the example:
Command Name:Icon, Command Name:Icon, Command Name:Icon

param Command Icons Batch 6
desc Sixth batch of commands and icons. Follow the example:
Command Name:Icon, Command Name:Icon, Command Name:Icon

param === WEAPON ICONS ===

param Draw Weapon Icon
desc Determines if on Battle Scene, the equiped weapon icon
should be drawn on Attack command - true/false
default true

param Barehanded Icon
desc If drawing weapon icons, but the actor is barehanded,
draw this icon instead
default 106

param Weapon Unique Icons
desc Use this if you want the weapon icons in battle to differ
from the actual icon of the equipped weapon. See help.
default 0
ライセンス表記
You can use it on free or commercial games.

紹介ページ https://forums.rpgmakerweb.com/index.php?threads/command-icons.50819/