– A simplistic quest system with various customization options. – GameusQuestSystem.js
- タイトル
- - A simplistic quest system with various customization options.
- 作者名
- gameus様
- ヘルプ
- Report any bugs, editor or plugin related here:
http://forums.rpgmakerweb.com/index.php?/topic/49234-gameus-quest-system/
Before reporting a bug, check the version of editor/plugin to see if you're using an outdated version
I highly recommend checking out the demo found here:
http://jugglingcode.com/scripts/MV/QuestSystem/Demo.zip
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These are a list of following Plugin Commands:
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Quest Add QuestID
Activates a quest.
Quest NextStep QuestID
Progresses the quest to the next step.
Quest BackStep QuestID
Makes the quest go back a step, allowing for steps to be failed.
Quest Complete QuestID
Completes the quest, if Auto Reward is on, the script will give out the rewards.
Quest Fail QuestID
Fails the quest.
Quest Remove QuestID
Removes the quest from the quest log, allowing it to be reset.
Quest Reset QuestID
Resets the step and status of a quest. NOTE: Any switches/variables you might have set during a quest, WILL have to be reset manually.
Quest Open
This opens up the quest log. Alternatively, there's a script call you can use below.
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Here's a list of script calls you can use in a conditional branch:
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SceneManager.push(Scene_Quest)
This opens up the quest scene, for those who enjoy script calls or are using it in a different plugin
$gameQuests.get(quest_id).completed()
$gameQuests.get(quest_id).failed()
$gameQuests.get(quest_id).inProgress()
These calls are used to check the progress of a quest
Note, even if the party does not have the quest yet, these will return true/false.
$gameParty.hasQuest(quest_id)
This is how you check if the party has activated the quest yet. Use in conjunction with the above script calls
$gameParty.hasQuests([quest ids], filter)
Not to be confused with the one above, this checks multiple quests the party has and see if they match the filter.
Filter can be "progress", "completed", or "failed"
Returns true if all the input quests match the filter AND the party has them active. e.g. Can be used to see if the party has completed a range of quests before moving on
$gameQuests.get(quest_id).currentStep === step_number
This is how you check which step a quest is on. step_number starts from 0. NOTE: This will still return a number even if the quest hasn't been activated.
$gameQuests.get(quest_id).status === "status"
This will return what status the quest is. "status" can be "progress", "completed", or "failed"
$gameQuests.totalQuests(filter)
This gets you a total number of quests by the filter. Filter can be "all", "progress", "completed", or "failed". This applies to all quests.
$gameParty.totalQuests(filter)
Does the same as above, but only applies to the quests that the party has. - パラメータ
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param Auto Rewards desc True or False. Tells the script whether or not to automatically give quest rewards upon completion. default true param --------------- param Words param --------------- param Hidden Reward Text desc The text used to hide rewards default ?????? param No Quests Text desc The text used for "No Quests" default No Quests param All Word desc Word for "All" default All param Completed Word desc Word for "Completed" default Completed param Failed Word desc Word for "Failed" default Failed param In-Progress Word desc Word for "In-Progress" default In-Progress param Steps Word desc Word for "Steps" default Steps param Rewards Word desc Word for "Rewards" default Rewards param --------------- param Display Options param --------------- param Reverse Layout desc Reverses the quest log layout default false param Filter Position desc Positions the filter window. Can use Top or Bottom default Top param Use Categories desc Use customizable sub-categories e.g. "Story", "Crafting", "Gathering" quests. default true param Show Empty Categories desc 0 - Don't show; 1 - Show but greyed out; 2 - Show, but with "No Quests" under it default 0 param Show Quest Count desc This shows the quest count for each category. default true param Bullet Character desc The character used to display each step and reward default - param Max Steps desc Defines the number of steps to show at once under a quest info. Will only show steps you've completed or are already on. default 3 param --------------- param Image Options param --------------- param Use Icons desc Option to allow quest icons default true param Completed Image desc Image that's drawn over a quest when it's completed. Leave blank for no image param Completed Image Opacity desc The opacity for the above image default 128 param Failed Image desc Image that's drawn over a quest if it's marked as failed. Leave blank for no image param Failed Image Opacity desc The opacity for the above image default 128 - ライセンス表記
紹介ページ https://github.com/triacontane/RPGMakerMV/blob/master/GameusQuestSystem.js