Adds lighting and real-time shadows to your game. – KhasUltraLighting.js
- タイトル
- Adds lighting and real-time shadows to your game.
- 作者名
- Nilo K.様
- ヘルプ
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[MV] Khas Advanced Lighting
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By Nilo K. (Khas)
Version 4.2
Released on 09.30.2017
Social Media
Blog: arcthunder.blogspot.com
Twitter: twitter.com/arcthunder
Youtube: youtube.com/c/khasarc
Support for this plugin at RPG Maker Web forums
forums.rpgmakerweb.com/index.php?threads/khas-advanced-lighting.77679/
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Terms of Use
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If you want to use this plugin with a free RPG Maker game, you can do it for
free and there's no need to contact me. I only ask you to give credit to
"Khas" or "Khas Custom Scripts" somewhere in your game. You may include my
blog url if you want.
This plugin is NOT FREE for COMMERCIAL use. If you want to use it on a
commercial title (any game that you may sell), you must pay a one-time
$15 USD fee (payable via PayPal only - please send me an e-mail, see the
Contact page on my blog). This license covers commercial use for your
current and future projects, and it allows you to use all my plugins.
Please note that this plugin is provided “as is”, without warranty of any
kind. You are responsible for testing it and checking if it’s compatible
with your game. In no event shall the author of this plugin be liable for
any claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the software
or the use or other dealings in the software.
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Instructions
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Please check the complete tutorial at my blog:
arcthunder.blogspot.com/p/tutorial-advanced-lighting.html
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Share feedback / Get help
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You may give feedback or get help at RPG Maker Web:
forums.rpgmakerweb.com/index.php?threads/khas-advanced-lighting.77679/
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Log
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Version 4.2 (09.30.2017)
Fixed "Cannot read property 'length' of undefined" after MV Update 1.5.1
Fixed light size without shadows problem
Fixed other light size problems
Version 4.0 (08.20.2017)
Added real-time shadows
Regions now set map height (divided by 10)
Added [light_shadows on/off] command
Added cast_shadows:true/false property (default: true)
Version 3.1 (08.19.2017)
SetEnemyLight and SetActorLight now accept light offset
Version 3.0 (07.26.2017)
Added "Transfer Reset" parameter
Added "Auto Battle Lighting" parameter
Added SetEnemyLight ID LIGHT_ID/SetActorLight ID LIGHT_ID commands
Added size property to lights (size > 0, integer, default: 100)
Added [light_size x] command (x > 0, integer)
Added two new big lights: halogen_big, torch_big
Added requiredAssets tag to default lights
Fixed encrypted project problem
Added improved tinting
Added colored ambient light
Fixed offset bug (same offset in two pages)
Added [smooth_light id d] command
Added save/load state commands (SaveAmbientLight X/LoadAmbientLight X [T])
Requires KhasGraphics 1.1 (updated)
Compatibility add-on with orange time system
Version 2.0 (04.08.2017)
Plugin completely rewritten
Added safety check on plugin commands (prevent null/undefined)
Effects have been separated into layers (better parallax compatibility)
Improved shader management system
Now compatible with weather effects
Now compatible with MBS Zoom (zoomX == zoomY only, zoom in only)
Added [ambient_light lightId switchId] for conditional change
Access ambientlight intensity with $gameMap.lighting.ambientLight
Added [light_offset OX OY]
Removed [offset_x OX] and [offset_y OY]
Removed adaptative exposure
Version 1.1 (03.03.2017)
MV updated to 1.3.5
Requires Khas Core 1.2
Added compatibility with zoom controls (zoom in only!)
Added compatibility with different tile sizes
Added Pixi.js version checking (requires v3 or later)
Fixed event not turning off light on page switch
Added commands to create lights with region tags and terrain tags
Fixed lighting/fog being applied to pictures
Performance tweaks
Fixed shader problems with opacity and exposure
Version 1.0.1 (01.24.2017)
Fixed inverted lighting/fog on menu screen
Version 1.0 (01.20.2017)
First release!
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param Custom Blending desc [ON/OFF] Uses a custom light blending equation.
This should match your game's graphic style.default ON param Transfer Reset desc [ON/OFF] Ambient light is set to 100/ffffff after transfering. default OFF param Auto Battle Lighting desc [ON/OFF] Battles' lighting will match the current
ambient light. Lights are added for battlers.default ON requiredAssets img/lights/blue requiredAssets img/lights/candle requiredAssets img/lights/cyan requiredAssets img/lights/flashlight_2 requiredAssets img/lights/flashlight_4 requiredAssets img/lights/flashlight_6 requiredAssets img/lights/flashlight_8 requiredAssets img/lights/fluorescent requiredAssets img/lights/green requiredAssets img/lights/halogen requiredAssets img/lights/pink requiredAssets img/lights/purple requiredAssets img/lights/red requiredAssets img/lights/test requiredAssets img/lights/torch requiredAssets img/lights/tungsten requiredAssets img/lights/white requiredAssets img/lights/yellow - ライセンス表記
- This plugin is NOT FREE for COMMERCIAL use. If you want to use it on a
commercial title (any game that you may sell), you must pay a one-time
Contact page on my blog). This license covers commercial use for your
紹介ページ https://github.com/triacontane/RPGMakerMV/blob/master/KhasUltraLighting.js