– RS_WalkingStepSound.js

タイトル
作者名
ヘルプ
Whenever you are walking in your world, this plugin automatically plays the walking footstep sound.

1. First step is to add sound effect files on the audio/wav folder.
2. Second step is to add this plugin file on the js/plugin folder.
3. Third step is to set the following note tag on the database-tileset-note.

<Step Sounds>

4. Fourth step is to set the following terrain tag on the database-tileset.
(This plugin distinguishes the footstep sound effects via the terrain tag)

Dirt Terrain / 1
Snow Terrain / 2
Stone Terrain / 3
Water Terrain / 4
Wood Terrain / 5

=============================================================================
Version Log
=============================================================================
2015.12.26 (v1.0.0)- First Release.
2016.03.04 (v1.0.1)- Added the comments for include used files.
2016.03.05 (v1.0.2) - Fixed the class structure.
2016.03.10 (v1.0.3) - Fixed the sound option.
2016.09.14 (v1.0.4) - Fixed the issue that the step sound property is initialized to the false in ConfigManager.
2016.12.05 (v1.0.5) - Fixed the value of ConfigManager.stepSound
2017.02.26 (v1.0.6) - Fixed a bug that is not configurable the config value called 'stepSound' as true when starting the game.
2019.04.18 (v1.0.8) :
- Added the MOG_Footsteps Compatibility.
パラメータ
target MV
param --- Sound Range
desc
default
param Dirt Sound Name
desc Array
default ['stepdirt_', 1, 8]

param Snow Sound Name
desc Array
default ['stepsnow_', 1, 2]

param Stone Sound Name
desc Array
default ['stepstone_', 1, 8]

param Water Sound Name
desc Array
default ['stepwater_', 1 , 2]

param Wood Sound Name
desc Array
default ['stepwood_', 1, 2]

param --- Dirt SE
desc
default
param Audio Assets 1
desc If you have an audio, you must edit this
default stepdirt_1
require 1
dir audio/wav/
type file

param Audio Assets 2
desc If you have an audio, you must edit this
default stepdirt_2
require 1
dir audio/wav/
type file

param Audio Assets 3
desc If you have an audio, you must edit this
default stepdirt_3
require 1
dir audio/wav/
type file

param Audio Assets 4
desc If you have an audio, you must edit this
default stepdirt_4
require 1
dir audio/wav/
type file

param Audio Assets 5
desc If you have an audio, you must edit this
default stepdirt_5
require 1
dir audio/wav/
type file

param Audio Assets 6
desc If you have an audio, you must edit this
default stepdirt_6
require 1
dir audio/wav/
type file

param Audio Assets 7
desc If you have an audio, you must edit this
default stepdirt_7
require 1
dir audio/wav/
type file

param Audio Assets 8
desc If you have an audio, you must edit this
default stepdirt_8
require 1
dir audio/wav/
type file

param --- Snow SE
desc
default
param Audio Assets 9
desc If you have an audio, you must edit this
default stepsnow_1
require 1
dir audio/wav/
type file

param Audio Assets 10
desc If you have an audio, you must edit this
default stepsnow_2
require 1
dir audio/wav/
type file

param --- Stone SE
desc
default
param Audio Assets 11
desc If you have an audio, you must edit this
default stepstone_1
require 1
dir audio/wav/
type file

param Audio Assets 12
desc If you have an audio, you must edit this
default stepstone_2
require 1
dir audio/wav/
type file

param Audio Assets 13
desc If you have an audio, you must edit this
default stepstone_3
require 1
dir audio/wav/
type file

param Audio Assets 14
desc If you have an audio, you must edit this
default stepstone_4
require 1
dir audio/wav/
type file

param Audio Assets 15
desc If you have an audio, you must edit this
default stepstone_5
require 1
dir audio/wav/
type file

param Audio Assets 16
desc If you have an audio, you must edit this
default stepstone_6
require 1
dir audio/wav/
type file

param Audio Assets 17
desc If you have an audio, you must edit this
default stepstone_7
require 1
dir audio/wav/
type file

param Audio Assets 18
desc If you have an audio, you must edit this
default stepstone_8
require 1
dir audio/wav/
type file

param --- Water SE
desc
default
param Audio Assets 19
desc If you have an audio, you must edit this
default stepwater_1
require 1
dir audio/wav/
type file

param Audio Assets 20
desc If you have an audio, you must edit this
default stepwater_2
require 1
dir audio/wav/
type file

param --- Wood SE
desc
default
param Audio Assets 21
desc If you have an audio, you must edit this
default stepwood_1
require 1
dir audio/wav/
type file

param Audio Assets 22
desc If you have an audio, you must edit this
default stepwood_2
require 1
dir audio/wav/
type file

param --- Sound Tags
desc
default
param Dirt Terrain Tag
desc
default 1

param Snow Terrain Tag
desc
default 2

param Stone Terrain Tag
desc
default 3

param Water Terrain Tag
desc
default 4

param Wood Terrain Tag
desc
default 5

param --- Settings
desc
default
param Step Interval
desc
default 2

param Volume
desc
default 30

param Step Sound
desc This is a command name in the menu option.
default Step Sound

ライセンス表記
  • MIT License
The MIT License
Copyright (c) 2015 biud436
Free for commercial and non commercial use.

紹介ページ https://github.com/biud436/MV/blob/master/RS_WalkingStepSound.js