BattleLogをさらにカスタマイズすることができます!位置、色、および仕組みを変更することができるプラグイン – SRD_BattleLogUpgrade.js
- タイトル
- Allows more customization of the BattleLog!The position, color, and mechanics can be changed!
- 作者名
- SumRndmDde様
- ヘルプ
-
Battle Log Upgrade
Version 1.00
SumRndmDde
This Plugin allows you to have greater control over the Battle Log.
For the most part, most of the Parameters are self-explanatory; however,
a couple may be a little confusing.
To properly install, place underneath YEP_BattleEngineCore if you're
using it.
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Important Parameters
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== Reverse Mode ==
This can be set to 'true' or 'false'.
When it is 'true', that means the oldest logs will shift down to the
newer lines, and the newest log will take the first line.
Using this, you can create an alternative style to the way the logs
are listed.
It is recommended that you use Reverse Mode when the focus is more on the
center of the screen.
== New Log Placement ==
By default, the logs are listed downward. The first log is on top,
followed by the second log under it, then the thrid, etc.
However, this Parameter can be set to "above", which would make the
logs stack on top of each other as opposed to going below the
preceeding one.
Once again, this is another stylistic choice that you can use.
If the Battle Log has been moved closer to the Actor Status Window, you
may wish to have then be listed upward as opposed to them going downward
and blocking the status.
== Global Escape Chars ==
All of the Battle Log text is affected by escape characters, just like
the text in the dialouge boxes of a "Show Text" event.
Using this Parameter, you can have a group of escape characters be added
to the front of all Battle Log messages.
For example, if you input \c[1], the all of the Battle Log messages would
have blue text. You can used this primarily to change the color and size
of the text as you please. You could even combine Yanfly's Message Core
to add even more options! :)
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End of Help File
==========================================================================
Welcome to the bottom of the Help file.
Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!
https://www.youtube.com/c/SumRndmDde
Until next time,
~ SumRndmDde - パラメータ
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param Reverse Mode desc 'false' - Newest logs are placed in new position.
'true' - Oldest logs are placed in new position.default false param New Log Placement desc 'above' - Placed above current log.
'below' - Placed below current log.default below param Global Escape Chars desc Example: \c[1] would change text color of all logs.
Disables itself if using YEP_BattleEngineCore.default param Global Front Chars desc Characters here will be added to the front of each log.
Example: [default param Global End Chars desc Characters here will be added to the end of each log.
Example: ]default param Maximum Lines desc The maximum amount of lines allowed in the battle log.
This value can be a Number or JavaScript code.default 10 param Line Height desc The height of each line.
This value must be a Number. Default is 36.default 36 param == Display == default param X Position desc The x position of the Battle Log Window.
This value can be a Number or JavaScript code.default 0 param Y Position desc The y position of the Battle Log Window.
This value can be a Number or JavaScript code.default 0 param Width desc The width of the Battle Log Window.
This value can be a Number or JavaScript code.default Graphics.boxWidth param Height desc The height of the Battle Log Window.
This value can be a Number or JavaScript code.default this.fittingHeight(this.maxLines()) param Background Color desc The color of the background of the Battle Log Window.
This value can a JavaScript color or Hex code.default #000000 param Background Opacity desc The opacity of the background of the Battle Log Window.
This value must be a Number between 0 and 255.default 64 param == Animation == default param Message Speed desc The message speed of the Battle Log Window.
This value can be a Number or JavaScript code.default 16 param Animation Base Delay desc The animation base delay defined in the Battle Log.
Disables itself if using YEP_BattleEngineCore.default 8 param Animation Next Delay desc The animation next delay defined in the Battle Log.
Disables itself if using YEP_BattleEngineCore.default 12 - ライセンス表記
紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_BattleLogUpgrade.js