一括処理用にYEP_ExtraEnemyDrops用のNotetagオプションを追加 – SRD_EnemyBulkDrops.js

タイトル
Adds more Notetag options for YEP_ExtraEnemyDrops for bulk processing
作者名
ヘルプ

Enemy Bulk Drops
Version 1.00
SumRndmDde


Yanfly's Extra Enemy Drops Plugin is required.
Place this Plugin BELOW YEP_ExtraEnemyDrops.


While Yanfly's Extra Enemy Drops adds a lot of features to help customize
the drops of Enemies, it lacks a couple of features to support large
amount of possible Item drops. Having the possibility for a large amount
of Items to drop is a major part of larger-scale RPGs.

While it is technically possible to use a lot of the features within this
Plugin without it, they help a lot with making things simplier and easier.


==========================================================================
Batch Enemy Drop Percentages
==========================================================================

Available Enemy Notetags:

<Item x1 - x2: y%>
<Weapon x1 - x2: y%>
<Armor x1 - x2: y%>

This sets a batch of Items, Weapons, or Armors to have a y% chance of
dropping.


For example:

<Item 3 - 20: 50%>

Each Item from 3 to 20 has a 50% chance of dropping.


==========================================================================
Group Enemy Drop Percentages
==========================================================================

Available Enemy Notetags:

<Group Item x1 - x2: y%>
<Group Weapon x1 - x2: y%>
<Group Armor x1 - x2: y%>

This sets a group of Items, Weapons, or Armors to have a y% chance of
dropping.


For example:

<Group Item 3 - 20: 50%>

There is a 50% chance of 1 Item in this group of dropping.


==========================================================================
Creating Item/Armor/Weapon Groups
==========================================================================

Another feature added in this Plugin is the ability to set Items into
specific groups and base drops off of these groups.

Use the following Item/Weapon/Armor notetag:

<Drop Group: group-name>

to set an Item/Weapon/Armor to a specific group.


For example: <Drop Group: Bug>
<Drop Group: Fire>
<Drop Group: Giant Ants>

One Item/Weapon/Armor can be a part of multiple groups.


==========================================================================
Giving Item/Armor/Weapon Groups
==========================================================================

In order to have an Enemy drop Items based off of a group, use the
notetag:

<Drop Group my-group: y%>

This will set it so there is a y% chance of one item within my-group
to be dropped when the Enemy is defeated.


For example: <Drop Group Fire: 50%>

This would make it so there's a 50% chance that one Item/Weapon/Armor
from the "Fire" group will drop when the Eney is defeated.


==========================================================================
End of Help File
==========================================================================

Welcome to the bottom of the Help file.


Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!

https://www.youtube.com/c/SumRndmDde


Until next time,
~ SumRndmDde
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紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_EnemyBulkDrops.js