メトロノームのスキルを作成およびカスタマイズする機能が追加されましたこれらは他のスキルをランダムに呼び出すスキルです – SRD_MetronomeSkill.js
- タイトル
- Adds the ability to create and customize Metronome skills.These are skills that randomly call upon other skills.
- 作者名
- SumRndmDde様
- ヘルプ
-
Metronome Skill
Version 1.01
SumRndmDde
Important Notes:
All functions are aliased.
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Notetag List:
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Skill Notetags:
<Metronome Skill>
<Restrict Metronome>
<Metronome Available Skills>
x, y, z...
</Metronome Available Skills>
Read the information below in order to learn how to properly use
all of these Notetags.
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What is a Metronome Skill?
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The move "Metronome" is from Pokemon.
This is a Skill that, when called, will make the user use any random
Skill from a pool of every existing Skill in the game.
Everything from the most basic Skill to a Skill that is exclusively
obtainable on a legendary Pokemon could be used.
This Plugin allows you to replicate this feature easily and effectively.
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How do you make a Skill become a Metronome Skill?
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Insert the following Notetag into the Notebox of the Skill you wish
to use as a Metronome Skill:
<Metronome Skill>
When this Skill is called, the user will first use the Skill, then they
will use a random Skill from your game.
If you wish to make a Skill that ONLY calls upon a random Skill, then
I would recommend that you set the Scope of the Skill to "The User"
and leave the Damage Type set to "None".
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How do you make a Skill that can't be called from a Metronome Skill?
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There are two ways a Skill will never be called from a Metronome Skill.
The first is if the Skill's name is blank.
The second is if the Skill's Notebox has this Notetag in it:
<Restrict Metronome>
If a Skill has this in its Notebox, then it will be impossible for a
Metronome Skill to call it.
It is recommended that this be placed in Skills like "Escape" or "Wait",
in Skills that are used for organization, or in special Skills that
are used for unique eventing/testing.
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How do you make a Metronome Skill that can only call certain Skills?
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Insert the following into your Metronome Skill Notetag:
<Metronome Available Skills>
x, y, z...
</Metronome Available Skills>
If this is in the Notebox of a Metronome Skill, then that Skill will
only be able to call upon Skill IDs of x, y, z, etc.
Each ID must be seperated by a comma, you can have 1 Skill, you
can have an infinite amount of Skills, and it is OK to have break lines
within it.
Here are some examples:
<Metronome Available Skills>
5, 6, 7, 8, 9, 10, 11
</Metronome Available Skills>
<Metronome Available Skills>
13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 35, 37, 38,
40, 43, 49, 50, 52, 55
</Metronome Available Skills>
<Metronome Available Skills>
55, 56
</Metronome Available Skills>
<Metronome Available Skills>
10, 9, 8, 8, 8
</Metronome Available Skills>
(The last example will cause Skill ID 8 to have a triple chance of
being called).
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End of Help File
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Welcome to the bottom of the Help file.
Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!
https://www.youtube.com/c/SumRndmDde
Until next time,
~ SumRndmDde - パラメータ
-
param Use Log Message? desc Set this to 'false', and a Battle Log Message will not be displayed. Otherwise, set this to 'true'. default true param Battle Log Message desc Set this to the Battle Log message you wish to display when a Metronome skill is used. default A random skill will be used! param Multiple Metronome? desc Determines whether it is possible for a Metronome skill to call another Metronome skill. default false - ライセンス表記
紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_MetronomeSkill.js