Takes players to a new scene after retrying a battle – SRD_RetryUpgrade.js
- タイトル
- Takes players to a new scene after retrying a battle
- 作者名
- SumRndmDde様
- ヘルプ
-
Retry Upgrade
Version 1.00
SumRndmDde
This plugin requires the Game Over Core plugin:
http://sumrndm.site/game-over-core/
This plugin takes players to a new scene after retrying a battle.
It allows users to manage skills, equips, options, etc.
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How to Set up Commands
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Using this plugin, the Retry Scene can have commands set up the same as they
could with plugins such as Yanfly's Main Menu Manager.
There are four properties for each command:
Text
This is the name of the command and how it will appear in the command window.
Set Actor
If set to 'true', then the game will prompt the user to set up a menu actor
before preforming the command's evaluation.
Eval
This is the JavaScript evaluation that occurs when the command is pressed.
This should primarily be used to call other scenes.
For example - SceneManager.push(Scene_Item);
Condition
This is the JavaScript condition that determines whether the command appears.
Using this, commands can be shown or hidden based on different conditions.
To make a condition based off a Switch, use the following code:
$gameSwitches.value(X)
If Switch ID X is turned on, then the command will be shown.
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End of Help File
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Welcome to the bottom of the Help file.
Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!
https://www.youtube.com/c/SumRndmDde
Until next time,
~ SumRndmDde - パラメータ
-
param Retry BGM desc The Retry Scene's BGM. Leave blank to disallow.
Use the format: file, volume, pitch, pandefault param Retry Background desc The background image used for the Retry Scene. Leave blank to disallow. default param Background Scroll desc The scrolling speed of the background image.
Use the format: x-speed, y-speeddefault 0, 0 param == Start Command == default param Start Battle Text desc The text used for the Start Battle command. default Start Battle! param Start Battle Position desc The position of the Start Battle command relative to the custom commands. The choices are "top" or "bottom". default bottom param Play Battle Start desc if 'true', the Battle Start Sound Effect will be played when a battle is retried. default true param Pre-Play Battle BGM desc if 'true', the Battle BGM will be pre-played before the Battle Scene. This helps preload it and get it running when the battle starts. default true param == Command 1 == default param Command 1 Text desc The text that appears for Custom Command 1. default Manage Equipment param Command 1 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default true param Command 1 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default SceneManager.push(Scene_Equip) param Command 1 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 2 == default param Command 2 Text desc The text that appears for Custom Command 2. default Open Options param Command 2 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default false param Command 2 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default SceneManager.push(Scene_Options) param Command 2 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 3 == default param Command 3 Text desc The text that appears for Custom Command 3. default Manage Skills param Command 3 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default true param Command 3 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default SceneManager.push(Scene_Skill) param Command 3 Condition desc The JavaScript condition that must be true for this command to appear. default false param == Command 4 == default param Command 4 Text desc The text that appears for Custom Command 4. default param Command 4 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 4 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 4 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 5 == default param Command 5 Text desc The text that appears for Custom Command 5. default param Command 5 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 5 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 5 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 6 == default param Command 6 Text desc The text that appears for Custom Command 6. default param Command 6 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 6 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 6 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 7 == default param Command 7 Text desc The text that appears for Custom Command 7. default param Command 7 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 7 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 7 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 8 == default param Command 8 Text desc The text that appears for Custom Command 8. default param Command 8 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 8 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 8 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 9 == default param Command 9 Text desc The text that appears for Custom Command 9. default param Command 9 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 9 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 9 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 10 == default param Command 10 Text desc The text that appears for Custom Command 10. default param Command 10 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 10 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 10 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 11 == default param Command 11 Text desc The text that appears for Custom Command 11. default param Command 11 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 11 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 11 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 12 == default param Command 12 Text desc The text that appears for Custom Command 12. default param Command 12 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 12 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 12 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 13 == default param Command 13 Text desc The text that appears for Custom Command 13. default param Command 13 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 13 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 13 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 14 == default param Command 14 Text desc The text that appears for Custom Command 14. default param Command 14 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 14 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 14 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 15 == default param Command 15 Text desc The text that appears for Custom Command 15. default param Command 15 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 15 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 15 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 16 == default param Command 16 Text desc The text that appears for Custom Command 16. default param Command 16 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 16 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 16 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 17 == default param Command 17 Text desc The text that appears for Custom Command 17. default param Command 17 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 17 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 17 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 18 == default param Command 18 Text desc The text that appears for Custom Command 18. default param Command 18 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 18 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 18 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 19 == default param Command 19 Text desc The text that appears for Custom Command 19. default param Command 19 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 19 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 19 Condition desc The JavaScript condition that must be true for this command to appear. default true param == Command 20 == default param Command 20 Text desc The text that appears for Custom Command 20. default param Command 20 Set Actor desc If 'true', then selecting this command will require the player to select an Actor before continuing. default param Command 20 Eval desc The JavaScript evaluation used when this command is called. For calling a specific scene, use the format: SceneManager.push(Scene) default param Command 20 Condition desc The JavaScript condition that must be true for this command to appear. default true - ライセンス表記
紹介ページ https://github.com/SumRndmDde/RPG-Maker-MV-Plugins/blob/master/SRD_RetryUpgrade.js