By default, Timed Attacks play at the beginning of every Skill and don't
directly interact with the Skill itself besides when the developer uses
the $gameTemp.tas_power variable.
However, using this Plugin, Timed Attacks can now be called upon from
within Yanfly's Action Sequences!
========================================================================== How to Set Up
To start off, make sure you have all of the Timed Attacks and Action
Sequence Plugins that you wish to use installed.
Place "SRD_TimedAttack_ActionSequences" underneath all of them.
Next, within a Skill you wish to use the "Timed Attack Action Sequences"
in, input the following notetag in the notebox:
<Use Timed Attack Action Sequences>
If this notetag is not used, the Timed Attack will function the same way
it does by default.
========================================================================== How to Call Timed Attacks within Action Sequences
To call a Timed Attack, use the following action:
This will call the Timed Attack set up within the Skill.
An example of this would be:
hide battle hud
move user: target, front, 30
wait for movement
motion swing: user
motion wait: user
action animation: target
wait for animation
action effect: target
show battle hud
As you see, on line 4, "timed attack" is called.
Input this into a Skill to try it out!
(Be sure to have a Timed Attack set up in the Skill also).
========================================================================== How to Call Different Timed Attacks within a Single Skill
You can use the Timed Attack from another Skill using:
Timed Attack: x
Set "x" to the Skill ID of the Timed Attack you wish to use.
For example, "Timed Attack: 4" will call the Timed Attack from Skill ID 4.
========================================================================== End of Help File
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Thanks for reading!
If you have questions, or if you enjoyed this Plugin, please check
out my YouTube channel!