In order to set up the character image to function as a battler on an Actor
or Enemy, use the following notetags:
<Walk Battler: [image-name]>
Set "image-name" to the name of the image in the /img/characters/ folder to
be used as a battler.
<Walk Battler Index: [image-index]>
Set "image-index" to the index (from 0 - 7) of the character in the image
file. If the character image file is a "single character" image, you do not
need to worry about using this notetag.
<Walk Battler Scale: [scale]>
Set "scale" to a value to represent how big the battler is scaled relative
to the original image. Setting this to 1 would make it the same size as the
characters in the image. 2 would double the size, 0.5 would half it, etc.
<Walk Battler Sleep: [image-name]>
If you wish for the sleep and dead motion characters to have closed eyes,
you can set a specific file to do so.
<Walk Battler Sleep Index: [image-index]>
The index within the Sleep Image that is used on sleep and dead motions
============================================================================== Battle Death Type
There are three death types that can be used when using Walk Character
These determine what happens to the sprite when the battler is knocked out.
"Instant" instantly removes the sprite from the battle.
"Fade" fades the sprite from the battle.
"Lay" makes the sprite lay 90 degrees.
These can be customized on a Actor/Enemy basis using the notetag: