イベントがその隣にある、またはその上にある必要があるという代わりに、その範囲内にあることによってイベントをアクティブにすることができるプラグイン – YEP_EventProxActivate.js
- タイトル
- Allows events to activate by being in range of theminstead of needing to be exactly next to or on top of them.
- 作者名
- Yanfly Engine Plugins様
- ヘルプ
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Introduction
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In RPG Maker MV, events can only activate when you are either standing next
to them or on top of them. There is no activation proximity range that can
be used to activate some events from afar. This plugin gives you multiple
ways to activate certain events from a distance, through means of a square
area around an event, a radius, row-centric, or column-centric. These new
activation proximity ranges can be coupled with an event's triggers: through
the Action Button, Player Touch, Event Touch, Autorun, and Parallels giving
multitudes of ways to activate events. And these can all be done by simply
adding Comment Tags into an event page.
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Comment Tags
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By default, each event page has zero proximity features. They have to be
added manually per event page using comment tags. You can use the following
comment tags to give each event page a proximity activation range.
---
Comment Tags:
<Activation Square: x>
- Creates an activation range around the event in the form of a square,
x tiles to the left, right, above, and below the event. This makes the
activation range look like a square.
<Activation Radius: x>
- Creates an activation range around the event requiring the player to be
within x tiles of the event (difference of x and y positions). Think of
this more like a diamond.
<Activation Row: x>
- Creates an activation range spanning horizontally from the event. The
row's horizontal range is the whole map, but the vertical range is x tiles
above and below the event. If x is 0, then the player must be exactly on
the same vertical tile as the event.
<Activation Column: x>
- Creates an activation range spanning vertically from the event. The
row's vertical range is the whole map, but the horizontal range is x tiles
left and right of the event. If x is 0, then the player must be exactly on
the same horizontal tile as the event.
---
Event proximity activations behave differently depending on the event page's
trigger type. Here is how the event page will activate based on the trigger:
Action Button
- As long as the player is within the event's proximity range, pressing
the OK button will activate the event.
Player Touch
- If the player moves within the event's proximity range, the event will
automatically activate. This will not occur if the event moves into range
of the player, however. The player can also press the OK button to trigger
the event.
Event Touch
- If the player moves within the event's proximity range or vice versa,
the event will automatically activate. The player can also press the OK
button to trigger the event.
Autorun
- If the player moves within the event's proximity range or vice versa,
the event will automatically activate. There is no escaping this autorun
unless you have a way of turning it off.
Parallel
- If the player moves within the event's proximity range or vice versa,
the event will automatically activate. The player is granted a few frames
of movement each time the parallel process loops.
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Changelog
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Version 1.01:
- Fixed a bug where parallel events don't loop.
Version 1.00:
- Finished Plugin!
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End of Helpfile
============================================================================ - パラメータ
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( なし ) - ライセンス表記
- to them or on top of them. There is no activation proximity range that can
activation proximity ranges can be coupled with an event's triggers: through
By default, each event page has zero proximity features. They have to be
comment tags to give each event page a proximity activation range.
Event proximity activations behave differently depending on the event page's
- As long as the player is within the event's proximity range, pressing
- If the player moves within the event's proximity range, the event will
- If the player moves within the event's proximity range or vice versa,
- If the player moves within the event's proximity range or vice versa,
- If the player moves within the event's proximity range or vice versa,
Yanfly Engine Plugins - Event Proximity Activate
紹介ページ http://yanfly.moe/