地形タグに基づいて床の損傷を修正できます。損傷したときのフラッシュの色も変更できるプラグイン – YEP_FloorDamage.js

タイトル
Allows you to modify floor damage based on terrain tags.You can also change the color of the flash when damaged, too.
作者名
ヘルプ
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Introduction
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For those who would like to make different tiles deal different amount of
damage, this plugin will allow you to accomplish such a thing. This way,
some tiles can deal more damage than others instead of dealing a static 10
damage each character. In addition to that, you are also able to change the
color of the damage flash, too!

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Notetags
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Insert the following notetags into the noteboxes for your tilesets:

Tileset Notetag:

<Floor Damage x: y>
- 'x' is the terrain tag to mark the tileset with. By default, terrain
tags are set to 0. They will go up as high as 7. 'y' will be the amount of
damage dealt to each actor in the party. For example, <Floor Damage 2: 50>
will cause all damage tiles marked with terrain tag 2 to deal 50 damage.
Note: You will still need to mark the tile itself as a damage tile in
the database editor.

<Floor Flash x: r, g, b, o>
- 'x' is the terrain tag to mark the tileset with. Replace 'r', 'g', 'b',
and 'o' with values between 0-255 to indicate the red, green, blue, and
opacity values respectively. This will make the screen flash this color
combination when the player takes damage from this tile.
Note: You will still need to mark the tile itself as a damage tile in
the database editor.

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Lunatic Mode - Custom Floor Damage
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For those with JavaScript experience, you can make certain terrain tags deal
custom amounts of damage to your actors.

Tileset Notetag:

<Custom Floor Damage x>
value = actor.level;
</Custom Floor Damage x>
- 'x' is the terrain tag to mark the tileset with. By default, terrain
tags are set to 0. They will go up as high as 7. 'y' will be the amount of
damage dealt to each actor in the party. 'value' is the final damage value
that will be added upon the <Floor Damage x: y> value. 'actor' will refer
to the actor being damaged currently.

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Changelog
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Version 1.02:
- Bypass the isDevToolsOpen() error when bad code is inserted into a script
call or custom Lunatic Mode code segment due to updating to MV 1.6.1.

Version 1.01:
- Updated for RPG Maker MV version 1.5.0.

Version 1.00:
- Finished Plugin!
パラメータ
param Default Damage
type number
min 1
desc This is the default amount of damage dealt by damage floors.
default 10

param Flash Color
desc This is the flash color used for all floor damage by default.
Insert them by red, green, blue, opacity with values from 0-255
default 255, 0, 0, 128

ライセンス表記

紹介ページ http://yanfly.moe/