プラグインコマンドやスクリプト呼び出しを必要としないセルフスイッチおよびセルフ変数機能。 – YEP_SelfSwVar.js
- タイトル
- Self Switches and Self Variables functionalitywithout the need for plugin commands or script calls.
- 作者名
- Yanfly Engine Plugins様
- ヘルプ
- 		============================================================================
 Introduction
 ============================================================================
 RPG Maker MV comes with Self Switch functionality. However, the number of
 Self Switches provided is a mere 4 in total, not enough for some of the more
 complex events. This plugin will let you extend the number of Self Switches.
 Self Variables, on the other hand, do not exist in RPG Maker MV, so this
 plugin will provide functionality for that as well.
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 Instructions
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 In order to set up your custom Self Switches and Self Variables, you must
 first do a few things.
 1. Open up your Switches/Variables list in the editor.
 2. Name the Switch to have 'Self Sw' in its name.
 - or -
 Name the Variable to have 'Self Var' in its name.
 Now, any time you use these following event commands, if the Self Switch or
 Self Variable is the focus, it will be used instead of the actual Switch or
 actual variable:
 Self Switches:
 - Control Switches
 - Conditional Branch
 - Set Movement Route (Switch ON/Switch Off)
 Self Variables:
 - Show Text (using the \v[x] codes)
 - Input Number
 - Select Item
 - Control Variables
 - Conditional Branch
 - Change Gold
 - Change Items
 - Change Weapons
 - Change Armors
 - Change HP
 - Change MP
 - Change TP
 - Recover All
 - Change EXP
 - Change Level
 - Change Parameter
 - Change Skill
 - Change Equipment
 - Change Enemy HP
 - Change Enemy MP
 - Change Enemy TP
 - Transfer Player
 - Set Vehicle Location
 - Set Event Location
 - Show Picture
 - Move Picture
 - Get Location Info
 Note that not all plugins that use variables will be necessarily compatible
 with the custom made Self Switches and Self Variables. Of the YEP library,
 these plugins are compatible with this plugin:
 - YEP_EventMiniLabel
 - YEP_MapSelectSkill
 Non-Yanfly Engine Plugins may or may not be compatible.
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 Plugin Commands
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 Those who would like to remotely control Self Switches and Self Variables
 can use the following plugin commands:
 Plugin Commands:
 SelfSwitch Map x, Event y, Switch z to true
 SelfSwitch Map x, Event y, Switch z to false
 SelfSwitch Map x, Event y, Switch z to code
 - This will change the Self Switch used for map 'x', event 'y', and
 switch 'z' to the value of 'code' value. You can replace 'code' with a
 'true' or 'false' value or a piece of code like '$gameSwitches.value(4)'.
 SelfVariable Map x, Event y, Variable z to 12345
 SelfVariable Map x, Event y, Variable z to value + 100
 SelfVariable Map x, Event y, Variable z to code
 - This will change the Self Variable used for map 'x', event 'y', and
 switch 'z' to the value of 'code' value. You can replace 'code' with a
 number like '12345', a calculation using 'value' (the current value of the
 Self Variable), or a piece of code like '$gameVariables.value(4)'.
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 Lunatic Mode - Script Calls
 ============================================================================
 For those who'd rather deal altering self switches and/or self variables
 inside of the script call event instead, you can use these script calls:
 Script Call:
 this.getSelfSwitchValue(mapId, eventId, switchId)
 - Replace mapId with the map ID the event exists on. Replace eventId with
 the ID of the event. And replace the switchId with the ID of the switch.
 This will get the true/false value of that event's self switch.
 this.getSelfVariableValue(mapId, eventId, varId)
 - Replace mapId with the map ID the event exists on. Replace eventId with
 the ID of the event. And replace the varId with the ID of the variable.
 This will get the value of that event's self variable.
 this.setSelfSwitchValue(mapId, eventId, switchId, true)
 this.setSelfSwitchValue(mapId, eventId, switchId, false)
 - Replace mapId with the map ID the event exists on. Replace eventId with
 the ID of the event. And replace the switchId with the ID of the switch.
 This will set that self switch to true or false.
 this.getSelfVariableValue(mapId, eventId, varId, value)
 - Replace mapId with the map ID the event exists on. Replace eventId with
 the ID of the event. And replace the varId with the ID of the variable.
 This will set that self variable to the value inserted.
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 Changelog
 ============================================================================
 Version 1.01:
 - Fixed a conflict that made self variables not work properly with the Input
 Number event, select item event while a parallel process has a variable
 being changed in the background.
 - Added Self-Variable support for Transfer Player, Set Vehicle Location, Set
 Event Location, Show Picture, Move Picture, and Get Location Info events.
 Version 1.00:
 - Finished Plugin!
- パラメータ
- 
		( なし ) 
- ライセンス表記
紹介ページ https://github.com/suppayami/yami-engine-delta/blob/master/demo/js/plugins/YEP_SelfSwVar.js