敵のセットを戦闘用にランダム化するために作成されたユーティリティプラグイン – YEP_SwapEnemies.js

タイトル
This is utility plugin made to help randomize sets ofenemies for battle.
作者名
ヘルプ
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Introduction
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This plugin allows you to have an enemy be a basic randomizing swap dummy
for other enemies. Insert enemy ID's of other enemies inside of the swap
notetag and those enemies will take place of the swap monster at the start
of a battle.

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Notetags
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The purpose of swap enemies is to make it easier to swap out enemies for a
random enemy inside of a particular pool of enemies. Use the following
notetags to utilize this plugin:

Enemy Notetag:
<Swap: x, x, x>
<Swap: x to y>
Changes this enemy into a swap dummy. Replace x with the ID's of the other
enemies you would like to randomly spawn in its place. Insert multiples of
this tag if you wish to add more randomized enemies to the pool.

<Swap>
Slime
Hornet
Bat
Wisp>
</Swap>
If you wish to use names instead, you can construct your notetags in the
above format. Enemies with matching names will be added to the random swap
pool for the swap dummy. If you have multiple enemies in the database with
the same name, priority will be given to the enemy with the highest ID.

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Changelog
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Version 1.02:
- Feature update. If a swap enemy swaps into another swap enemy, it will
then draw out a swap target from that enemy for up to 100 loops.

Version 1.01:
- Updated for RPG Maker MV version 1.1.0.

Version 1.00:
- Finished Plugin!
パラメータ
( なし )
ライセンス表記

紹介ページ https://github.com/suppayami/yami-engine-delta/blob/master/demo/js/plugins/YEP_SwapEnemies.js