(要 YEP_MessageCore.js)Letter Sounds、NameBoxBackgroundタイプ、Choice Controlなどがあります。 – YEP_X_ExtMesPack1.js

タイトル
(Requires YEP_MessageCore.js) Letter Sounds, NameBoxBackground Types, Choice Control, and more!
作者名
ヘルプ
============================================================================
Introduction
============================================================================

This plugin requires YEP_MessageCore.js to run.
Place this plugin under YEP_MessageCore.js in the plugin list.

This plugin extends the amount of things the Message system can do in RPG
Maker MV. These features range from text sounds, more name window options,
face index control, hex colors, extended choice controls, and more precise
window positioning control. New text codes are also added to further ease
the usage of the message window.

============================================================================
Text Codes
============================================================================

By using certain text codes in your messages, you can have the game replace
them with the following:

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LetterSound Effect:
\lson - Turns Letter Sounds on.
\lsoff - Turns Letter Sounds off.
\lsn<filename> - Changes Letter Sound to play filename. This is case
sensitive. Do not include the file extension.
\lsv[x] - Sets the volume of the Letter Sound to x.
\lspi[x] - Sets the pitch of the Letter Sound to x.
\lspiv[x] - Sets the pitch variance of the Letter Sound to x.
\lspa[x] - Sets the pan of the Letter Sound to x.
\lspav[x] - Sets the pan variance of the Letter Sound to x.
\lsi[x] - Sets the interval the Letter Sounds play to x.

Note: Works for message window only.

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Enemy Name Effect:
\en[x] - Gets the name of the enemy in Database position x.
\et[x] - Gets the name of the enemy in Troop position x.

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NameWindow: Effect:
\n<x> - Creates a name box with x string. Left side.
\nc<x> - Creates a name box with x string. Centered.
\nr<x> - Creates a name box with x string. Right side.

\nd<x> - Creates a dimmed name box with x string. Left side.
\ndc<x> - Creates a dimmed name box with x string. Centered.
\ndr<x> - Creates a dimmed name box with x string. Right side.

\nt<x> - Creates a transparent name box with x string. Left side.
\ntc<x> - Creates a transparent name box with x string. Centered.
\ntr<x> - Creates a transparent name box with x string. Right side.

Note: Works for message window only.

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MessagePosition Effect:
\msgposx[x] - Sets the X position of the Message Window to x.
\msgposx[auto] - Sets the X position of the Message Window to default.

\msgposy[x] - Sets the Y position of the Message Window to x.
\msgposy[auto] - Sets the Y position of the Message Window to default.

\msgevent[x] - Map Field Only! Positions the X and Y position of the
Message Window relative to the event x's position. If you
use 0, the window will be placed relative to the player's
position on the map.

\msgactor[x] - Requires Battle Engine Core. Battle Only! Puts the
message over actor x's head if actor is in the party.
Otherwise, the message will appear in normal location.

\msgparty[x] - Requires Battle Engine Core. Battle Only! Puts the
message over party member x's head if member is present.
Otherwise, the message will appear in normal location.

\msgenemy[x] - Requires Battle Engine Core. Battle Only! Puts the
message over enemy member x's head if member is present.
Otherwise, the message will appear in normal location.

\msgwidth[x] - Sets the width of the Message Window to x.
\msgwidth[auto] - Sets the width of the Message Window to fit the text.
Do not use the auto function with Word Wrap.

\msgrows[x] - Sets the rows of the Message Window to x.
\msgrows[auto] - Sets the rows of the Message Window to text.
Do not use the auto function with Word Wrap.

\auto - Sets the width and rows of the Message window to fit the
current message window. Do not use this with Word Wrap.

\autoevent[x] - Map Field Only! Sets the width and rows of the Message
window to fit the current message window and positions it
relative to event x. If you use 0, the window will be
placed relative to the player's position on the map. Do
not use this with Word Wrap.

\autoactor[x] - Requires Battle Engine Core. Battle Only! Sets the width
and rows of the message window to fit the current message
window and puts the message over actor x's head if actor
is in the party. Otherwise, the message will appear in
normal location. Do not use this with Word Wrap.

\autoparty[x] - Requires Battle Engine Core. Battle Only! Sets the width
and rows of the message window to fit the current message
window and puts the message over party member x's head if
member is present. Otherwise, the message will appear in
normal location. Do not use this with Word Wrap.

\autoenemy[x] - Requires Battle Engine Core. Battle Only! Sets the width
and rows of the message window to fit the current message
window and puts the message over enemy member x's head if
member is present. Otherwise, the message will appear in
normal location. Do not use this with Word Wrap.

\msgreset - Resets all of the positioning settings to default.

Note: This setting change will remain for just the current message. Going
to the next message will reset this setting back to whatever the default
setting is in the plugin parameters for the Message Core. If you change the
amount of rows past 4, it will not acquire the messages following. You will
need to use the 'MessageRows x' plugin command to accomplish that. These
notetags work for the message window only.

Do not use the [auto] width and row functions with Word Wrap. Word wrap
will cause them to behave erratically.

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FaceIndex Effect:
\faceindex[x] - Changes the face index of the currently used face
graphic to index x at the start of the message.

Note: Works for message window only.

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DigitGroup Effect:
\dg[x] - Groups the number value x with commas. 12345 becomes 12,345.

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HexColor Effect:
\hc[rrggbb] - Changes the text color to a hex color code using red, green,
blue format. For example, pure red is \hc[ff0000].

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PlayTime Effect:
\playtime - Displays the current playtime of the player.

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MapName Effect:
\map[x] - Displays the map name of Map ID x. If x is 0, it will
display the name of the map the player is currently on.

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============================================================================
Plugin Commands
============================================================================

You can use the following plugin commands to adjust a few of the settings
regarding the Message Window.

Plugin Commands

--- Letter Sounds ---

EnableLetterSound
DisableLetterSound
- These commands will enable or disable the letter sounds respectively.

LetterSoundName Cursor2
- This will replace the current letter sound with the written filename.
The filename is case sensitive. Do not use the file extension.

LetterSoundVolume 100
- This will change the letter sound volume to 100.

LetterSoundPitch 125
- This will change the letter sound pitch to 125.

LetterSoundPitchVariance 10
- This will cause the letter sound's pitch to fluctuate between -10 & 10.

LetterSoundPan 0
- This will change the letter sound's pan to 0.

LetterSoundPanVariance 10
- This will cause the letter sound's pan to fluctuate between -10 and 10.

LetterSoundInterval 2
- This will change the interval at which the letter sounds are played to
2 letters. Change it to 0 to play on every letter written out.

LetterSoundReset
- This will reset the letter sounds to their default settings.

--- Choice Settings ---

ChoiceRowMax 4
- This will set the maximum amount of visible choices to 4.

HideChoice 5
- This will cause choice 5 to be hidden.

ShowChoice 6
- This will cause choice 6 to be shown and no longer hidden.

ClearHiddenChoices
- All choices become visible and are no longer hidden.

DisableChoice 1
- This will cause choice 1 to be disabled.

EnableChoice 2
- This will cause choice 2 to be enabled.

ClearDisabledChoices
- All choices become enabled and are no longer disabled.

ClearChoiceSettings
- All choices are shown and enabled.

--- Message Window Positions ---

MessageRows 6
- Changes the Message Rows displayed to 6. If you are using continuous
Show Text events, this will continue displaying the following lines's
texts until it hits the row limit. Anything after that is cut off until
the next message starts to avoid accidental overlap.

MessageWidth 400
- Changes the Message Window Width to 400 pixels. This will cut off any
words that are shown too far to the right so adjust accordingly!

MessagePositionX 300
- Sets the Message Window's X Position to 300. This position will be
relative to its horizontal anchor point.

MessagePositionY 400
- Sets the Message Window's Y Position to 400. This position will be
relative to its vertical anchor point.

MessagePositionXAuto
- Sets the Message Window's X Position to be automatically fitted and not
set relative to its vertical anchor point.

MessagePositionYAuto
- Sets the Message Window's Y Position to be automatically fitted and not
set relative to its vertical anchor point.

MessageAnchorX left
- Sets the Message Window's x anchor to 'left', 'center', or 'right' if
you are using specified coordinates.

MessageAnchorY bottom
- Sets the Message Window's y anchor to 'left', 'center', or 'right' if
you are using specified coordinates.

MessagePositionReset
- Resets both the Message Window's X and Y Positions to its automatic
positions and not adjusted to its anchor points. The Message Width and the
Message Rows.

============================================================================
Lunatic Mode - New JavaScript Functions
============================================================================

For those who would like to use script calls to alter Choice Settings, you
can use the following script calls:

$gameSystem.hideChoice(x)
- This will cause choice x to be hidden.

$gameSystem.showChoice(x)
- This will cause choice x to be shown.

$gameSystem.clearHiddenChoices()
- This will clear all of the hidden choices and they will be shown.

$gameSystem.disableChoice(x)
- This will cause choice x to be disabled.

$gameSystem.enableChoice(x)
- This will cause choice x to be enabled.

$gameSystem.clearDisabledChoices()
- This will clear all of the disabled choices and they will all be enabled.

$gameSystem.clearChoiceSettings()
- This will clear all hidden and disabled settings.

============================================================================
Changelog
============================================================================

Version 1.10:
- Fixed a bug that made auto-messages to not position themselves properly on
events that are using tiles for their images.

Version 1.09:
- Fixed a bug with the pitch and pan variance doubling its value.

Version 1.08:
- Fixed a bug that caused choices from 20 and onward to be hidden/disabled.

Version 1.07:
- Plugin commands for hiding, showing, enabling, and disabling choices will
now synch with the appropriate switch if there is a switch involved.

Version 1.06:
- Fixed a width issue with namebox windows used for clear and dimmed
nameboxes.

Version 1.05:
- Added new plugin commands: HideChoice x, ShowChoice x, ClearHiddenChoices,
DisableChoice x, EnableChoice x, ClearDisabledChoices, ClearChoiceSettings
for those who wish to have more than 20 choices.
- Added new script calls. You can find them in the Lunatic Mode section
under Lunatic Mode - New JavaScript Functions. These are for people who want
to use more than 20 choices.

Version 1.04a:
- Updated the Autosizing feature to work with \{ and \} text codes. Requires
v1.10 of Message Core.
- Fixed a bug that caused \msgRows[auto] to crash.

Version 1.03:
- Fixed a bug that caused \., \|, \w[x] to not stall the \auto notetags.
- Fixed a bug involving show/enable switches.

Version 1.02:
- Added \en[x] and \et[x] text codes to display database enemy names and
troop position enemy names respectively.

Version 1.01:
- Fixed a bug where using an \auto text code with a \! in the same message
would cause a pause with an empty message.
- When using \|, \., or \w[x], the Letter Sound intervals will reset to 0 to
keep the Letter Sound feeling more natural.

Version 1.00:
- Finished Plugin!
パラメータ
param ---Letter Sounds---
default
param Enable Sound
desc Enable letter by letter sounds by default?
NO - false YES - true
default true

param Sound Name
desc The filename of the SE file. This is case sensitive.
Do not include file extension.
default Cursor1

param Sound Volume
desc The sound volume of the sound effect.
default 50

param Sound Pitch
desc The pitch of the sound effect.
default 100

param Pitch Variance
desc The amount of pitch variance the sound will have.
default 10

param Sound Pan
desc The pan of the sound effect.
default 0

param Pan Variance
desc The amount of pan variance the sound will have.
default 10

param Sound Interval
desc How many letters should be skipped in between sounds?
default 2

param Reset Sounds
desc Reset the letter sound at the start of each message?
NO - false YES - true
default false

param ---Message Anchor---
default
param Default X
desc When using the Message Position X mods, anchor X to
left center right
default center

param Default Y
desc When using the Message Position Y mods, anchor Y to
top center bottom
default bottom

param Auto Row Full Face
desc If using auto rows, show the full face art?
NO - false YES - true
default false

param ---Message Choices---
default
param Max Rows
desc The maximum amount of rows to display for your choices.
Default: 6
default 6

param Choice 1 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 2 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 3 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 4 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 5 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 6 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 7 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 8 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 9 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 10 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 11 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 12 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 13 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 14 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 15 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 16 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 17 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 18 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 19 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 20 Show Switch
desc You can tie whether or not a choice is visible to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 1 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 2 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 3 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 4 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 5 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 6 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 7 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 8 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 9 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 10 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 11 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 12 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 13 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 14 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 15 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 16 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 17 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 18 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 19 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

param Choice 20 On Switch
desc You can tie whether or not a choice is enabled to a switch.
Use the switch ID you wish for this choice. 0 to not use.
default 0

ライセンス表記
texts until it hits the row limit. Anything after that is cut off until

紹介ページ https://github.com/suppayami/yami-engine-delta/blob/master/demo/js/plugins/YEP_X_ExtMesPack1.js