(要 YEP_ItemCore.js)項目メニューの項目を他の項目に分類するオプションを付与するプラグイン – YEP_X_ItemDisassemble.js

タイトル
(Requires YEP_ItemCore.js) Grants the option tobreak down items in the item menu into other items.
作者名
ヘルプ
============================================================================
Introduction
============================================================================

This plugin requires YEP_ItemCore.
Make sure this plugin is located under YEP_ItemCore in the plugin list.

Sometimes, there are items that are simply not useful to the player anymore.
In that case, why not give players the option to break down the item into
something a little bit more useful? Using this plugin, players can break
down and disassemble items, weapons, and armors into something else. Using
different types of disassemblers, the player can get different types of
items back, too.

============================================================================
Notetags
============================================================================

Making items be disassemble-able can be done with these notetags:

Item, Weapon, and Armor Notetags:

<Disassemble Pool>
item
item
</Disassemble Pool>
This is the pool of items that will be given when using any disassemblers.
Replace the 'item' in the notetag setup with one of the syntax in the
notetag Item Pool Format list below.

<Disassemble Pool: type>
item
item
</Disassemble Pool: type>
This is the pool of items made specifically for the disassembler type.
The items listed in this pool will only drop if the disassembler's type
matches this pool's type. Replace the 'item' in the notetag setup with
one of the syntax in the notetag Item Pool Format list below.

--- Item Pool Format ---

item x
weapon x
armor x
name
- This adds item, weapon, or armor ID x to the disassemble pool. If you
plan on using the item's name and multiple objects in the database have
the same name, priority will be given to items, weapons, then armors in
that order. Then, priority is then given to the entry with the highest ID.

item x: y%
weapon x: y%
armor x: y%
name: y%
- If you wish for a chance of getting an item when disassembling instead
of a 100% chance of getting it, you can use this format. For the item,
there will be a y% chance of getting the item when disassembling.

x2 item y
x3 weapon y
x4 armor y
x5 name
- When disassembling, items can yield quantities. You can set the amount
of an item given when disassembling using this setup.

x2-3 item y
x3-5 weapon y
x5-8 armor y
x8-10 name
- If you wish for there to be random quantity amounts, you can use this
disassembling format to set the amount of quantity given of an item from
a minimum amount to a maximum amount.

x2 item y: z%
x3 weapon y: z%
x4 armor y: z%
x5 name: z%
- To make an item yield a larger quantity than 1 with a random success
rate of doing it, use the above format for the item line.

x2-3 item y: z%
x3-5 weapon y: z%
x5-8 armor y: z%
x8-10 name: z%
- To give a random amount of item quantities while having a random success
rate of acquiring them item during a disassembling process, use the above
item line format.

---

NOTE: When turning an item into a Disassembler, it will become a
non-Independent item.

<Disassembler>
- This item can be used to disassemble all types of items. This will fall
under the 'All' category.

<Disassembler: +x%>
<Disassembler: -x%>
- This item can be used to disassemble all types of items with a +/- x%
success rate than normal. This will fall under the 'All' category.

<Disassembler: type>
- This item can be used to disassemble item categories for 'All' and
'type' where 'type' is the disassemble pool type. Insert multiples of this
notetag if you want this item to be able to disassemble more pool types.

<Disassembler: type +x%>
<Disassembler: type -x%>
- This item can be used to disassemble item categories for 'All' and
'type' where 'type' is the disassemble pool type. This has a success rate
change of +/-% than normal. Insert multiples of this notetag if you want
this item to be able to disassemble more pool types.

<Disassemble Sound Name: filename>
<Disassemble Sound Volume: x>
<Disassemble Sound Pitch: x>
<Disassemble Sound Pan: +x> or <Disassemble Sound Pan: -x>
- When this item is disassembled, it will play this sound effect. The
filename is case sensitive. Do not include the filename extension.

============================================================================
Lunatic Mode - Custom Disassembled Effect
============================================================================

For those with JavaScript experience, you can have custom effects occur when
an item is disassembled using the following notetag:

Item, Weapon, and Armor Notetags:

<Custom Disassembled Effect>
if (targetItem.name === 'Great Sword') {
results.push($dataItems[1]);
} else if (effectItem.name === 'Salvage Kit') {
results.push($dataItems[2]);
}
</Custom Disassembled Effect>
- The 'results' variable is an array that contains all of the items that
have been collected. The variable 'targetItem' refers to the item being
disassembled and 'effectItem' refers to the item disassembling the target
item. This will occur before any custom disassembler effects.
NOTE: This requires that item to have items to gain when disassembling to
begin with or else the item cannot be disassembled.

============================================================================
Lunatic Mode - Custom Disassembler Effect
============================================================================

For those with JavaScript experience, you can have custom effects occur when
an item is used to disassemble using the following notetag:

Item, Weapon, and Armor Notetags:

<Custom Disassembler Effect>
if (targetItem.name === 'Great Sword') {
results.push($dataItems[1]);
} else if (effectItem.name === 'Salvage Kit') {
results.push($dataItems[2]);
}
</Custom Disassembler Effect>
- The 'results' variable is an array that contains all of the items that
have been collected. The variable 'targetItem' refers to the item being
disassembled and 'effectItem' refers to the item disassembling the target
item. This will occur after any custom disassembled effects.
NOTE: This item is required to have a disassembler type.

============================================================================
Plugin Commands
============================================================================

You can use the following plugin commands to alter Item Disassemble related
aspects of your game:

Plugin Command:

ShowItemDisassemble
- Shows the Disassemble command in the item menu if the item permits
disassembling.

HideItemDisassemble
- Hides the Disassemble command in the item menu regardless.

============================================================================
Changelog
============================================================================

Version 1.03:
- Fixed a bug that caused NaN values to appear for the displayed rates.

Version 1.02:
- Fixed a typo within the code. Please update Item Core, Item Disassemble,
Attachable Augments, and More Currencies if you are using those plugins.

Version 1.01:
- Fixed a bug that didn't update the info window properly.

Version 1.00:
- Finished Plugin!
パラメータ
param ---General---
default
param Disassemble Command
desc The command text used for disassembling items.
%1 - Item Name
default Disassemble %1

param Disassemble List
desc The text used to list the disassemble items.
default Disassemble Items

param Item Quantity 1
desc This is how item quantity is drawn in the list of items.
%1 - Quantity %2 - Item Name
default ×%1 %2

param Item Quantity 2
desc This is how item quantity is drawn in the list of items.
%1 - Quantity1 %2 - Quantity2 %3 - Item Name
default ×%1-×%2 %3

param Rate Font Size
desc This is the text's font size used for the success rate.
Default: 28f
default 20

param ---Disassemble Sound---
default
param Disassemble Sound
desc This is the default disassemble sound filename.
This is case-sensitive. Do not include file extension.
default Break

param Disassemble Volume
desc This is the default disassemble sound volume.
default 100

param Disassemble Pitch
desc This is the default disassemble sound pitch.
default 150

param Disassemble Pan
desc This is the default disassemble sound pan.
default 0

param ---Result Sound---
default
param Result Sound
desc This is the default result sound filename.
This is case-sensitive. Do not include file extension.
default Item1

param Result Volume
desc This is the default result sound volume.
default 100

param Result Pitch
desc This is the default result sound pitch.
default 100

param Result Pan
desc This is the default result sound pan.
default 0

param ---Empty Sound---
default
param Empty Sound
desc This is the no salvage results sound filename.
This is case-sensitive. Do not include file extension.
default Buzzer2

param Empty Volume
desc This is the no salvage results sound volume.
default 100

param Empty Pitch
desc This is the no salvage results sound pitch.
default 100

param Empty Pan
desc This is the no salvage results sound pan.
default 0

ライセンス表記
- Shows the Disassemble command in the item menu if the item permits

紹介ページ https://github.com/suppayami/yami-engine-delta/blob/master/demo/js/plugins/YEP_X_ItemDisassemble.js