(要 YEP_BattleEngineCore&YEP_BuffsStatesCore)あなたの状態に視覚効果を追加するプラグイン – YEP_X_VisualStateFX.js

タイトル
(Req YEP_BattleEngineCore & YEP_BuffsStatesCore) Addsvisual effects to your states.
作者名
ヘルプ
============================================================================
Introduction
============================================================================

This plugin requires YEP_BattleEngineCore and YEP_BuffsStatesCore.
Make sure this plugin is located under both plugins in the plugin list.

If you are running YEP_X_AnimatedSVEnemies, place this plugin under
YEP_X_AnimatedSVEnemies on the plugin list for extra compatibility.

States are amongst one of the most important aspects of the battle system.
Therefore, relaying proper information to the player is extremely important.
RPG Maker MV does relay information to the player about the various states
and effects, but it is far from perfect. This plugin allows you to add more
detail and visual effects regarding states to relay proper data.

============================================================================
Notetags
============================================================================

You can use the following notetags to give different various visual effects
for your states.

State Notetags:

<State Motion: Walk>
<State Motion: Wait>
<State Motion: Chant>
<State Motion: Guard>
<State Motion: Damage>
<State Motion: Evade>
<State Motion: Thrust>
<State Motion: Swing>
<State Motion: Missile>
<State Motion: Skill>
<State Motion: Spell>
<State Motion: Item>
<State Motion: Escape>
<State Motion: Victory>
<State Motion: Dying>
<State Motion: Abnormal>
<State Motion: Sleep>
<State Motion: Dead>
- This allows you to set a custom motion when the battler is affected by
this state. If a battler has multiple states with custom motions, then
priority will go to the state with the highest priority number (in the
database) with this state motion notetag.

<State Animation: x>
- If a battler is affected by a state with this notetag, then a repeating
animation x will play on the battler while in battle. If a battler is
affected by multiple states with this notetag, then priority will go to
the state with the highest priority number (in the database) with this
state animation notetag.

============================================================================
Changelog
============================================================================

Version 1.01:
- State animations are now adjusted to fit the opacity of the battler.

Version 1.00:
- Finished Plugin!
パラメータ
param ---Actors---
default
param Actor State Overlay
desc Show state overlay over the head of actors?
YES - true NO - false Default: true
default true

param Actor State Icons
desc Show state icons over the head of actors?
YES - true NO - false Default: false
default true

param Actor State Animation
desc Show state animations on the actors?
YES - true NO - false
default true

param ---Enemies---
default
param Enemy State Overlay
desc Show state overlay over the head of enemies?
YES - true NO - false Default: false
default true

param Enemy State Icons
desc Show state icons over the head of enemies?
YES - true NO - false Default: true
default true

param Enemy State Animation
desc Show state animations on the enemies?
YES - true NO - false
default true

param ---Animation Settings---
default
param Allow Target Flash
desc Allow state animations to use target flash effects?
YES - true NO - false
default true

param Allow Screen Flash
desc Allow state animations to use screen flash effects?
YES - true NO - false
default false

param Allow Hide Target
desc Allow state animations to use hide target effects?
YES - true NO - false
default false

param Allow Sound
desc Allow state animations to use sound effects?
YES - true NO - false
default false

ライセンス表記

紹介ページ https://github.com/suppayami/yami-engine-delta/blob/master/demo/js/plugins/YEP_X_VisualStateFX.js