クリティカルダメージの働き方を変更 – MrTS_CriticalDamage.js
- タイトル
- Changes how critical damage works
- 作者名
- Mr. Trivel様
- ヘルプ
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Terms of Use
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Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
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Version 1.1
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Actor/Enemy Tags
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For actors which have their base Critical Damage Multiplier different from
one defined in plugin parameter.
Can't be negative number.
<CritMultiplier: [FLOAT]>
Example:
<CritMultiplier: 5.0>
<CritMultiplier: 1.7>
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Class Tags
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For classes which have their base Critical Damage Multiplier differenet from
one defined in plugin paramater or actor tags.
Can't be negative number.
<CritMultiplier: [FLOAT]>
Example:
<CritMultiplier: 1.3>
<CritMultiplier: 2.1>
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State Tags
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While character has the state and it has the following tag in it, it'll increase
character's crit damage multiplier by that amount.
If number is negative, it'll decrease multiplier by that amount instead.
<CritMultiplier: [FLOAT]>
Example:
<CritMultiplier: 0.2>
<CritMultiplier: -1.0>
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Equipment Tags
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While actor has item equipped and it has the following tag in it, it'll increase
character's crit damage multiplier by that amount.
If number is negative, it'll decrease multiplier by that amount instead.
<CritMultiplier: [FLOAT]>
Example:
<CritMultiplier: 0.1>
<CritMultiplier: -0.7>
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Version History
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1.1 - Critical damage won't go lower than normal damage anymore.
1.0 - Release - パラメータ
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param Base Multiplier desc Starting multiplier for critical hits. 2.0 = 200%, 1.5 = 150%
Default: 2.0default 2.0 - ライセンス表記
- Free for commercial and non-commercial projects.
紹介ページ https://github.com/Trivel/RMMV/blob/master/MrTS_CriticalDamage.js