文字を沈める領域の種類を許可するプラグイン – MrTS_Quicksand.js
- タイトル
- Allows types of regions that sink characters in.
- 作者名
- Mr. Trivel様
- ヘルプ
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Terms of Use
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Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
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Version 1.3
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Map Tags
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To set up quicksand regions, use the following setup in Map Note Field:
<quicksand: [ID]>
SinkSpeed: [FLOAT]
SlowDown: [FLOAT]
MaxSlowDown: [FLOAT]
MaxSink: [INT]
SinkReached: [Common Event ID/0/-1]
Dash: [true/false]
CutOff: [true/false]
</quicksand>
Let's break it down:
<quicksand: [ID]> tells code that it's a start of a set up.
[ID] - for which region are you setting it up
</quicksand> tells code that it's end of a set up and prepares for another setup
if so desired
SinkSpeed: [FLOAT] - How fast player sinks in. E.g. 0.05, 0.1, 1.0
SlowDown: [FLOAT] - How resistant it is to move in quicksand E.g. 0.05, 0.1
MaxSlowDown: [FLOAT] - What's the highest resistance against moving E.g. 0.5
MaxSink: [INT] - How deep can player sink in. E.g. 48
SinkReached: [CE ID] - What happens after player sinks in.
- 0 - nothing, -1 - death, number > 0 - call CE of that ID
Dash: [true/false] - Can player dash while in quicksand? true/false
CutOff: [true/false] - Does player's body actually sink in?
You can have multiple set ups for different region IDs on same Map.
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Event Tags
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<Unsinkable>
Place the tag inside note field in Event.
Makes event not sink in quicksand.
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Version History
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1.3 - Fixed sinking into tiles that aren't tagged as Bush in database.
1.2 - Removed redundant tags, more options on sink in.
1.1 - Fixed values staying false.
1.0 - Release - パラメータ
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( なし ) - ライセンス表記
- Free for commercial and non-commercial projects.
紹介ページ https://github.com/Trivel/RMMV/blob/master/MrTS_Quicksand.js