テキスト表示イベントコマンドの実行中に効果音を再生するプラグイン – GALV_MessageSoundEffects.js

タイトル
Play sound effects when during Show Text event commands.
作者名
ヘルプ
Galv's Message Sound Effects
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Set the default sound effects in the plugin settings for characters showing
and for confirming the Show Text message. The parameters are:

SoundName,volume,pitch,pan(optional)

Separated by commas. For example, the below will play the Cursor1 SE at 80
volume and 150 pitch:
Cursor1,80,150

While this plugin allows you to do more or less, RPG Maker MV usually
restricts users to certain amounts:
Volume: 0 - 100
Pitch: 50 - 150

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PLUGIN COMMANDS
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MSGSE TALK CLEAR Removes talk SE
MSGSE TALK DEFAULT Returns talk SE to default
MSGSE TALK SoundName vol pit pan Sets talk SE to a specific sound
MSGSE TALK x Change talk SE to a quick talk. x = 1-4

MSGSE CONFIRM CLEAR Removes the confirm SE
MSGSE CONFIRM DEFAULT Returns confirm SE to default
MSGSE CONFIRM SoundName vol pit pan Sets confirm SE to a specific sound
MSGSE CONFIRM x Change confirm SE to a quick SE 1-4
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Note: pan settings can be left out to return to 0 (default).
Once a plugin is called, the SE's will stay changed until changed again.
パラメータ
param Delay Time
desc PEriod of time (frames) after each SE that the next SE cannot play for
default 10

param Default Talk SE
desc Sound effect played during each character in a Show Text
message. FileName,volume,pitch,pan(optional).
default Cursor1,80,150

param Default Confirm SE
desc Sound effect played When player confirms message to
continue. FileName,volume,pitch,pan(optional).
default Cursor2,80,150

param -----------
desc Doesn't do anything

default
param Quick SE 1
desc To use in the quick talk plugin command as 1.

default
param Quick SE 2
desc To use in the quick talk plugin command as 2.

default
param Quick SE 3
desc To use in the quick talk plugin command as 3.

default
param Quick SE 4
desc To use in the quick talk plugin command as 4.

default
ライセンス表記
Terms of Use
https://galvs-scripts.com/terms-of-use/

紹介ページ https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1438