- Allow the player automaticly jump over small gaps.
- All the 1 tile space gaps can be automaticly jumped over by player,
The gap is marked by certain region IDs which are specially noted to the map.
The formation of notes:
<no auto jump REGION_ID, DIRECTIONS>
REGION_ID: the region ID used to mark.
DIRECTIONS: the directions which player can not jump over to.
2 4 6 8 for down left right up
<no auto jump 5, 2>
while the gap is marked region 5, player can not jump over it from up to down
<no auto jump 9, 28>
while the gap is marked region 9, player can not jump over it from up to down or down to up
<no auto jump 11, 2468>
while the gap is marked region 11, player can not jump over it
param SE Name desc Name of SE played while jumping. No SE will be played if left empty. default param SE Volume desc Volume of SE. default 100 param SE Pitch desc Pitch of SE. default 100 param SE Pan desc Pan of SE. default 100