デフォルトのタイトル画面の外観を変更できるプラグイン – GALV_CustomTitle.js
- タイトル
- A plugin to allow you to modify aesthetics of the default title screen.
- 作者名
- Galv - galvs-scripts.com様
- ヘルプ
- Galv's Custom Title
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A plugin to allow you to modify aesthetics of the default title screen.
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"Start Blinking" Setting
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Settings to set the "Press Start" blinking effect.
fadeSpeed = the speed at which the "Press Start" image fades in and out
pauseTimeIn = frames the image pauses for when faded completely in
pauseTimeOut = frames the image pauses for when faded completely out
minOpacity = the minimum opacity for the image to fade to before fading
back in again.
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Animated Sprites
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This field is for setting up animated sprites using your own custom made
animation sheets. The data should be inputted in the order below:
fileName,frames,animSpeed,x1-x2,y1-y2,repeat,z,animId
fileName = name of the sprite sheet image in /img/system/
frames = number of frames the sprite will cycle through
animSpeed = how fast the sprite cycles through its frames
x1-x2 = x position randomized between x1 and x2
y1-y2 = y position randomized between y1 and y2
repeat = true or false if the sprite loops it's frames or not
z = the z level of the object to appear above/below others
animId = animation from the database that is played on the sprite
every time it loops.
EXAMPLE:
titlegalv,6,10,100-400,100-400,true,500,1
To add multiple animated sprites, add a | symbol after the sprite data set
before adding the next animated sprite's data. You can add as many as
required.
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Layer Graphics
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This field is for setting up layer graphics using graphics from
/img/parallaxes/ folder. The data should be inputted in the order below:
fileName,xMove,yMove,opacity,z
To add multiple layers, add a | symbol after the layer graphic data set
before adding the next layer graphic data. You can add as many as required.
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Z value positions
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The default title objects have had z values set to the below:
Title image 1 = 0
Title Image 2 = 1
Title Text = 2
Command Window = 3
Press Start = 4
Animations = 8
When adding layers/sprites, use values to position them between the above
however you require. You can use decimal numbers to position things. - パラメータ
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param -- Command Window -- desc default param Cmd Width desc Width of the command window in pixels
Default: 240default 240 param Cmd Position X desc The command menu X position code.
Default: (Graphics.boxWidth - this.width) / 2default (Graphics.boxWidth - this.width) / 2 param Cmd Position Y desc The command menu Y position code.
Default: Graphics.boxHeight - this.height - 96default Graphics.boxHeight - this.height - 96 param Cmd Windowskin desc Windowskin file from /img/system/ for the command menu window default Window require 1 dir img/system/ type file param Cmd Window Opacity desc The opacity of the command menu background.
Default: 255default 255 param Cmd Text Align desc left,center or right - the alignment of text in the command menu
Default: leftdefault left param Cmd Font Name desc The name of the font. Note, this can be different to the font filename. default param Cmd Font File desc The name of the font file located in /fonts/ folder in your directory. default param Cmd Font Size desc How large the font is in the command menu
Default: 28default 28 param Cmd Color desc The color of the command text
Default: #ffffffdefault #ffffff param Cmd Outline Width desc How large the font outline of the cmd menu text is
Default: 4default 4 param Cmd Outline Color desc The color of the cmd text outline
Default: #000000default #000000 param Cmd Button Size desc The size of the command buttons
Default: 36default 36 param -- Title Text -- desc default param Title Position X desc X position for title text
Default: 20default 20 param Title Position Y desc Y position for title text
Default: Graphics.height / 4default Graphics.height / 4 param Title Width desc Width the title text can take up.
Default: Graphics.width - x2;default Graphics.width - x2; param Title Text Align desc left,center or right - the alignment of the title text
Default: centerdefault center param Title Font Name desc The name of the font. Note, this can be different to the font filename. default param Title Font File desc The name of the font file located in /fonts/ folder in your directory. default param Title Font Size desc How large the font is in the title text
Default: 72default 72 param Title Color desc The color of the title text
Default: #ffffffdefault #ffffff param Title Outline Width desc How large the outline on the title text is
Default: 8default 8 param Title Outline Color desc The color of the title text outline
Default: #000000default #000000 param -- Press Start -- desc default param Start Image desc Image displayed from /img/system/ that disappears when player presses OK. Leave blank to not use. default require 1 dir img/system/ type file param Start Position X desc The press start image X position code.
Default: (Graphics.boxWidth - this.pStart.width) / 2default (Graphics.boxWidth - this.pStart.width) / 2 param Start Position Y desc The press start image Y position code.
Default: Graphics.boxHeight - this.pStart.height - 96default Graphics.boxHeight - this.pStart.height - 96 param Start Blinking desc Settings to set the "Press Start" blinking effect.
fadeSpeed,pauseTimeIn,pauseTimeOut,minOpacitydefault 5,10,10,120 param Start Show Once desc true or false if press start image will shown only once or every time default true param -- Advanced -- desc default param Layer Graphics desc Setup for layer graphics. See help file for more info.
fileName,xMove,yMove,opacity,zdefault param Animated Sprites desc Setup for animated sprites. See help file for more info.
fileName,frames,animSpeed,x,y,repeat,z,animIddefault - ライセンス表記
- Terms of Use
https://galvs-scripts.com/terms-of-use/
紹介ページ https://galvs-scripts.com/category/rmmv-plugins/mv-scenessystems/#post-1735