プレイヤーが手動でレベルアップして統計情報を配信するための新しいシーンを作成するプラグイン – GALV_ManualLevel.js
- タイトル
- Creates a new scene for the player to manually level up and distribute stats
- 作者名
- Galv - galvs-scripts.com様
- ヘルプ
- Galv's Manual Level
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This plugin changes how experience and level ups work. Instead of levelling
up automatically once an actor gets enough exp for their next level, they
stay on their current level and wait for the player to do the level up
manually and distribute parameter points.
Experience gained while the actor is waiting for a level-up to be done is
kept as 'pending exp' and will be given to the actor once the player does
the level up process (thus not losing out on exp).
When using the "Change EXP" event command, leaving the 'Show Level Up' box
unticked will give the actor exp or pending exp as intended. If you tick
that box then it will automatically do level ups (and skip allowing the
player to assign new stat points which they will not get to use again).
Using the 'Change Level' event command will give actors enough exp to reach
that level but will have to be manually levelled to get there.
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Required Images
This plugin requires 2 images:
/img/system/stat_container.png 2 imgs the size of Param Select Box
/img/system/stat_point.png approx size of icon
(See demo for example)
Bonus Parameters
Every level actors get a number of points to spend on parameters. Each level
a parameter can have 1 point assigned to it, which can add a bonus to that
parameter (the amount set in plugin settings).
These parameters will remain on the actor even if they change class.
Levelling Up
By default the plugin is set to add a level up indicator next to actors as
well as next to the status menu command. A player going into the status
menu will get the option to level up an actor if they have a level ready.
All normal RPG Maker level up bonuses still happen (such as parameters from
parameter curves and skills). Skills that will be gained when a level up is
done will appear in the levelling up scene also.
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SCRIPT CALLS
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Galv.MLEVEL.levelUp(x); manually open level up scene for actor x
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SCRIPT FOR CONDITIONAL BRANCH
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$gameActors.actor(x).readyForNextLevel() check if actor x can level up
Galv.MLEVEL.anyReadyForLevel() check if any party members can level up
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NOTE TAG FOR CLASSES
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<paramMods:hp,mp,atk,def,mat,mdf,agi,luk> To make class use different
param value mods
1 is 100% of point value
eg. if Point Value (in plugin settings) is set to 10, values that have...
1 will add 10 per point spent in that param
0.5 will add 5 per point spent in that param
2 will add 20 per point spent in that param
---------------------------------------------------------------------------- - パラメータ
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param Level Available Icon desc Icon displayed next to lvl when ready to level up
iconId,x,ydefault 73,40,0 param Param Ids desc Parameters the player is allowed to level up.
0:hp,1:mp,2:atk,3:def,4:mat,5:mdf,6:agi,7:lukdefault 2,3,4,5,6,7 param Param Select Box desc The width and height of the paramater select box
width,heightdefault 120,120 param Point Value desc The default amount a single point will add to a parameter. default 10 param Param Value Mod desc Multiple point value gained for each parameter
hp,mp,atk,def,mat,mdf,agi,lukdefault 5,5,1,1,1,1,0.8,0.8 param Points Per Level desc Number of points to spend per level
even level, odd leveldefault 4,3 param LevelUp SE desc Sound effect played when level up completed
name,pitch,volumedefault Jump1,100,90 param Status Command desc Adds the level up command to status menu
true or falsedefault true param --- VOCAB --- desc default param Points Text desc Text displayed for how many points player has to spend in the level up default Points to spend: param Level Ready Text desc Text displayed in status menu under 'To Next Level' when a level up is available to do default READY param Learn Skill Text desc Text displayed next to skill learned default Skill param Skill Name X desc X position for skill name (that displays after Learn Skill Text) default 100 param Level Command Txt desc Command that displays when checking to level up default Level Up param Cancel Command Txt desc Command that displays to cancel level up default Cancel param Param Select Color desc The color of the param text when param selected
Default: #ccffccdefault #ccffcc - ライセンス表記
- Terms of Use
https://galvs-scripts.com/terms-of-use/
紹介ページ https://galvs-scripts.com/category/rmmv-plugins/mv-scenessystems/#post-1828