Would you like a better way to manage your enemies?
For example, if you have a plugin that gives you enemy levels, you could
take advantage of using classes to determine what the enemy's parameters
will be.
This plugin allows you to assign classes to enemies.
When an enemy has a class, all of their parameters will be based on what
class and level they are. By default, they are assumed to be level 1.
If no class is provided, they will just read from their own parameters
as usual.
== Terms of Use ==
- Free for use in non-commercial projects with credits
- Contact me for commercial use
== Change Log ==
1.1 - Jan 7, 2016
enemy trait objects now includes enemy class
1.0 - Nov 23, 2015
initial release
== Usage ==
To assign a class to an enemy, use the note-tag
<enemy class: CLASS_ID />
Where the CLASS_ID is the ID of the class you want to set.
-- Changing Enemy Class --
If you would like to change an enemy's class, you can use the plugin
command
change_enemy_class member MEMBER_ID to class CLASS_ID
Where the MEMBER_ID is the position of the enemy, starting from 1.
For example, if you want to change the third enemy's class to 4, you
would write