By default, RPG Maker gives you 5 equip types to work with:
Weapon
Shield
Head
Body
Accessory
You also have the ability to add and modify equip slots directly in
the database.
However, one problem you might notice is that every actor will have
those equip slots, even if they can't use any of the equips that you've
designed for those slots.
Another problem is you can't add multiple copies of the same slot to
an actor: they can only have one of each. Want to wear two accessories?
Can't be done.
This plugin solves that problem. It provides ways for you to customize
your actors' equip slots, allowing you to choose exactly which slots
they will have in the game.
== Terms of Use ==
- Free for use in non-commercial projects with credits
- Contact me for commercial use
== Change Log ==
1.5 - Apr 15, 2016
added support for multiple equip types for equips.
standardized the way to check whether an equip slot can hold an item
1.4 - Apr 11, 2016
Change the way etype ID is checked
Fixed "Change Equipment" command
1.3 - Mar 14, 2016
Added support for adding and removing equip slots using script calls
1.2 - Nov 20, 2015
updated to support enemy equips
1.1 - Nov 18, 2015
updated to support Yanfly's EquipCore
1.0 - Nov 12, 2015
initial release
== Usage ==
-- Adding equip slots --
First, if you are using this plugin, the default "Initial equipment" box
will no longer be used. Instead, you will manage all actor equip slots
using note-tags.
To add an equip slot, use the following note tag:
<equip slot: ETYPE>
The ETYPE, which is short for "equip type", is one of the equip types
that you have set up for your project. You can see this in the Types tab.
You can either write the ID of the etype, or you can write the exact name
of the etype. For example, Weapon is equip type 1, so you can write either
<equip slot: 1>
<equip slot: Weapon>
Depending on your preferences. I would recommend writing out the full
name so that it is clearer, but if you ever change your equip types names
you will need to remember to update these note-tags.
If you would like to add more equip slots, just add more note-tags.
Want 3 weapons and 2 rings, assuming they are in the database?
A random equip slot of that type will be removed. If the equip slot contains
an item, the item will be un-equipped and returned to the inventory.
If no such equip slot exists, nothing will happen.
-- Multiple Equip Types --
By default, all equips have one equip type.
You can assign additional equip types using note-tags.
With multiple equip types, you can put on the same equip in multiple slots
of your choice.
To assign additional equip types, note-tag armors or weapons with
<equip type: TYPE />
You can assign as many equip types as you want.
-- Custom Scenes --
This plugin provides bare-bones equip slot functionality. The purpose
is to be able to use it withanyequip scene, whether it is the
default scene or a custom scene.