RPG Maker allows your actors to level up by reaching the amount of
experience points required. The amount of exp required is determined by
the actor's level for their current class, and the class' exp curve.
Exp curves are generated using a pre-determined formula, and you only
have the ability to adjust different parameters. In some cases, your
desired exp curve is simply impossible to achieve with RPG Maker's
own exp curves.
With this plugin, you have full control over exp values requires for
each level. For example, if you wanted to make it so that every level
required 1000 EXP, you could simply set the exp required at intervals
of 1000, without having to figure out how to adjust the curve.
You can manage your exp tables in a spreadsheet as well, allowing you
to take advantage of spreadsheet software to manage your data.
- Free for use in non-commercial projects with credits
- Contact me for commercial use
== Change Log ==
1.2 - Jul 1, 2020
add support for "max level" concept
1.1 - Jun 8, 2016
No longer uses JSON. Just use the CSV directly
Added support for class exp tables.
1.0 - Dec 16, 2015
== Usage ==
In the plugin parameters, specify the names of the files that will
hold your exp tables.
If you don't want to use one, leave it blank.
-- Getting Started with Actor Exp Tables --
Start by downloading the "template" CSV file that provides a sample
exp table for the first 4 actors.
Alternatively, you can also create your own CSV file.
Here is an example you can copy into notepad or spreadsheet software:
The first row consists of the headers. This file is only for actors.
Each actor is specified by writing "Actor", followed by their ID.
Each row after indicates the level, and how much exp is required for
each actor. Each value represents the total exp required to reach that
level. This means that from level 2 to level 3, 100 EXP is required.
-- Class Exp Tables --
You can use this plugin to manage exp tables for your classes.
It is similar to the actor table, except instead of writing "Actor" you would
write "Class" in the headers.