RPG Maker MV allows you to create up to three item drops for an enemy.
When the battle is over, the player may receive up to any of these
When you specify drops, you use something called a "denominator"
probability, which is basically you specifying the chances of the item
dropping as a fraction of 1.
For example, if an item had a 1 /2 chance to drop, then it has a 50%
chance to drop. If an item had a 1 / 3 chance to drop, then it has a
33.33% chance to drop.
Unfortunately, with this system, you could never have any
probabilities in between.
This plugin addresses two issues:
1. You can specify more drops
2. You can specify probability using percentages
This should give you more flexibility when designing your enemies.
Give this plugin a try!
- Free for use in non-commercial projects with credits
- Contact me for commercial use
== Change Log ==
1.4 Dec 4, 2015
- You can reference the enemy in the drop chance now
1.3 Dec 4, 2015
- changed drop default to 100% if option is not provided
1.2 Nov 25, 2015
- switched to new note-tag format with new features
1.1 Nov 8, 2015
- fixed bug in regex
1.0 Nov 6, 2015
- initial release
== Usage ==
-- Understanding Item Codes --
Before we begin, you must first understand a concept that I call
"Item Codes". The item code is a way for you to quickly specify
what kind of item you want, and the ID of the item.
If you already understand item codes you can just skip this part.
This is how an ItemCode looks like:
The first letter represents the item kind.
a - armor
w - weapon
i - item
The number after is the database ID. So if you write
That means the enemy will drop weapon 23.
-- Managing Additional Drops --
To create enemy drops, you would use a note-tag that looks like this: