Do you have states that automatically change into other states after
a certain amount of turns or actions have elapsed?
For example, you have a Doom state that counts down every turn,
and when the countdown reaches 0, the battler will automatically die.
Or perhaps you have a Poison state that will worsen if it's not
treated, and after walking around for 50 steps, the poison state
automatically turns into a deadlier poison state.
Or perhaps you have a Frozen state that prevents the battler from
moving, but if it gets hit by any damage, it will immediately die.
This plugin allows you to set up your states so that when the state is
removed automatically, new states will be added.
== Terms of Use ==
- Free for use in non-commercial projects with credits
- Contact me for commercial use
== Change Log ==
Nov 20, 2015 - refactored code to make it easier to check states
Nov 19, 2015 - initial release
== Usage ==
To specify what states will be added when a state is automatically
removed, add the note-tag
<progressive state: ID>
Where the ID is the ID of the state that will be added. You can add
multiple states by adding additional notetags.