In the data folder, create a configuration file called "window_config.csv".
This file will store all of the backgrounds that will be used for your windows.
The format of the file is
Window Name,Image Name (in System folder),Window Opacity,Scene Name
You can start by copying this into your csv file, or just download a template
that I have provided.
All images will be stored in the img/system folder.
You can then determine which image will be used for which windows, depending
on which scene you're in.
-- Assigning Images to Windows --
This plugin assigns images based on the class name of the window as it is
defined in the code.
In the template configuration file, I have written down a list of windows
that exist in the default codebase, so you just need to figure out
which one is the window you want.
The names are somewhat intuitive most of the time. For example,
“Window_Gold” refers to the window that is used to display how much
gold you have.
“Window_MenuStatus” refers to the window that displays all of the
actors in the menu
“Window_EquipList” refers to the window that shows all of the equips
you can choose to equip, in the equip menu
If you are using plugins that provide custom windows, you will have to
figure out the name of the window and add it to the configuration file.
This is typically done by opening up the plugin and looking for something
of the form
Where WINDOW_SOMETHING is the name of the window you’re interested in.
It doesn’t always follow this pattern, but if you’re lucky they will be.
You can always have something tell you what the window names are.
-- Setting Window Opacity
By default, all windows have an opacity of 255.
If you would like to make the window transparent, you can set that to 0.