バトラーがより効率的にスキルで多くのダメージを与えることを可能にするプラグイン – MrTS_DamageEfficiency.js
- タイトル
- Adds notetags that allow battlers to deal more damage with skills depending on their efficiency.
- 作者名
- Mr. Trivel様
- ヘルプ
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Terms of Use
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Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
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Version 1.0
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Trait Object Note Tags (Actor, Class, Enemy, State, Armor, Weapon)
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<WeaponEfficiency: [WEAPON_TYPE_ID], [PERCENT]>
<ElementEfficiency: [ELEMENT_ID], [PERCENT]>
<SkillTypeEfficiency: [SKILL_TYPE_ID], [PERCENT]>
<OverallEfficiency: [PERCENT]>
[PERCENT]: 0.01 - 1%, 0.5 - 50%, -0.25 - -25%
Weapon Efficiency - battlers deal more damage while wielding that weapon type.
Element Efficiency - battlers deal more damage with skills of that element.
Skill Type Efficiency - battlers deal more damage with skills of that type.
Overall Efficiency - battlers just deal more damage
Examples:
<WeaponEfficiency: 2, 0.5>
<ElementEfficiency: 2, 1.0>
<SkillTypeEfficiency: 1, -0.5>
<OverallEfficiency: 2.0>
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Skill/Item Note Tags
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By default all skills are affected by efficiency. For some skill/item to ignore
effiency bonus use the following note tags:
<IgnoreWeaponBonus: [WEAPON_TYPE_ID], [WEAPON_TYPE_ID], ..., [WEAPON_TYPE_ID]>
<IgnoreElementBonus>
<IgnoreSkillTypeBonus>
<IgnoreOverallBonus>
<IgnoreAllBonuses>
Examples:
<IgnoreWeaponBonus: 1, 2, 3, 4, 5>
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Version History
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1.0 - Release - パラメータ
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( なし ) - ライセンス表記
- Free for commercial and non-commercial projects.
紹介ページ https://github.com/Trivel/RMMV/blob/master/MrTS_DamageEfficiency.js