敵が経験値を与える方法を変更するプラグイン – MrTS_EnemyExpChange.js
- タイトル
- Changes how enemies give EXP
- 作者名
- Mr. Trivel様
- ヘルプ
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Terms of Use
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Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
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Version 1.0
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Enemy Tags
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<Level: [INT]> - Set level for the enemy. All calculations are based on it.
If not set, it'll be assumed as Level 1.
<ChangeMode: [Flat/Percent] - Set a specific change type instead of default.
<ChangeUp: [Number]> - Set a specific change of exp instead of default when
Actor Level > Enemy Level
<ChangeDown: [Number]> - Set a specific change of exp instead of default when
Actor Level < Enemy Level
Example:
<Level: 57>
<ChangeMode: Percent>
<ChangeUp: 10>
<ChangeDown: 5>
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Version History
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1.0 - Release - パラメータ
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param Default Mode desc If no tags on enemy, by default should it be percent or flat change?
Default: percentdefault percent param Default Change Up desc By how much should exp change per level difference when actor level > enemy level? default 10 param Default Change Down desc By how much should exp change per level difference when actor level < enemy level? default 5 param Obtained Exp Message desc Message display after victory default %1 received %2 %3! - ライセンス表記
- Free for commercial and non-commercial projects.
紹介ページ https://github.com/Trivel/RMMV/blob/master/MrTS_EnemyExpChange.js