敵が経験値を与える方法を変更するプラグイン – MrTS_EnemyExpChange.js

タイトル
Changes how enemies give EXP
作者名
ヘルプ
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Terms of Use
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Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
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Version 1.0
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Enemy Tags
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<Level: [INT]> - Set level for the enemy. All calculations are based on it.
If not set, it'll be assumed as Level 1.
<ChangeMode: [Flat/Percent] - Set a specific change type instead of default.
<ChangeUp: [Number]> - Set a specific change of exp instead of default when
Actor Level > Enemy Level
<ChangeDown: [Number]> - Set a specific change of exp instead of default when
Actor Level < Enemy Level
Example:
<Level: 57>
<ChangeMode: Percent>
<ChangeUp: 10>
<ChangeDown: 5>
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Version History
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1.0 - Release
パラメータ
param Default Mode
desc If no tags on enemy, by default should it be percent or flat change?
Default: percent
default percent

param Default Change Up
desc By how much should exp change per level difference when actor level > enemy level?
default 10

param Default Change Down
desc By how much should exp change per level difference when actor level < enemy level?
default 5

param Obtained Exp Message
desc Message display after victory
default %1 received %2 %3!

ライセンス表記
Free for commercial and non-commercial projects.

紹介ページ https://github.com/Trivel/RMMV/blob/master/MrTS_EnemyExpChange.js